showing 1 - 50 of 73 gameschevron_leftchevron_right

namepublisher(developer)year arrow_downwarddescription
Bulls & Cleots ?? labelminimizeminimize
Camel ?? labelminimizeminimize
Eliza ?? labelminimizeminimize
Petals Around the Rose ??[spoiler=show source code;hide source code]1 REM CLEAR SCREEN & VERT TAB 10
10 PRINT TAB( 6)"** PETALS AROUND THE ROSE **"
20 FOR ZZ = 1 TO 3000: NEXT
30 PRINT : PRINT : PRINT
40 PRINT "DO YOU WISH INSTRUCTIONS ";
50 INPUT A$
60 IF LEFT$ (A$,1) = "N" THEN 140
70 PRINT
80 PRINT "THE NAME OF THE GAME IS 'PETALS AROUND"
90 PRINT "THE ROSE. THE NAME OF THE GAME IS"
95 PRINT "IMPORTANT. "
100 PRINT : PRINT "THE COMPUTER WILL ROLL FIVE DICE"
105 PRINT "AND ASK YOU FOR THE SCORE FOR THE"
110 PRINT "ROLL. THE SCORE WILL ALWAYS BE AN"
115 PRINT "EVEN NUMBER. GUESS 99 TO STOP PLAYING"
120 PRINT : PRINT " ** GOOD LUCK **"
125 PRINT : PRINT : PRINT : PRINT : INPUT "HIT RETURN TO CONTINUE";X$
140 DIM L(7)
150 H = 0:G = 0:F = 0
155 REM CLEAR SCREEN & VERT TAB 10
180 FOR K = 1 TO 5
190 A = INT (12 * RND (8))
200 GOSUB 720
210 F = 8 * F + C
220 G = 8 * G + D
230 H = H + B
240 NEXT K
250 PRINT : PRINT
270 FOR K = 1 TO 5
280 L(K) = F - 8 * INT (F / 8)
290 M = L(K)
300 GOSUB 590
310 F = INT (F / 8)
320 NEXT K
330 FOR K = 1 TO 5
340 M = G - 8 * INT (G / 8)
350 GOSUB 590
360 G = INT (G / 8)
370 NEXT K
380 H = H - 12 * INT (H / 12)
390 FOR K = 1 TO 5
400 IF (L(K) - 1) * (L(K) - 4) < > 0 THEN 420
410 L(K) = 5 - L(K)
420 M = L(K)
430 GOSUB 590
440 NEXT K
450 PRINT : PRINT
470 PRINT "GUESS THE SCORE";
480 INPUT K
490 IF K = 99 THEN 1110
500 H = 2 * INT (H)
510 IF K = H THEN 570
515 PRINT
520 PRINT " NO,IT'S ";H;
530 IF K - 2 * INT (K / 2) = 0 THEN 550
540 PRINT " (THE SCORE IS ALWAYS EVEN) ";
545 FOR ZZ = 1 TO 2000: NEXT
550 PRINT
555 FOR ZZ = 1 TO 2000: NEXT
560 GOTO 150
570 PRINT : PRINT : PRINT TAB( 16)"...YES..."
575 FOR ZZ = 1 TO 2000: NEXT
580 GOTO 150
590 FOR N = 0 TO 2
600 IF M > 3 THEN 630
610 PRINT" ";
620 GOTO 650
630 M = M - 4 * INT (M / 4)
640 PRINT " O";
650 M = 2 * M
660 NEXT N
670 IF K = 5 THEN 700
680 PRINT" ";
690 RETURN
700 PRINT
710 RETURN
720 B = 6 + RND (7) / 6
730 C = 0
740 D = 0
750 IF A > 3 THEN 890
760 B = B + 3
770 IF A > 1 THEN 810
780 D = D + 2
790 B = B + 3
800 RETURN
810 C = C + 1
820 B = B + 1
830 IF A > 2 THEN 780
840 B = B + 11
850 GOTO 790
860 C = C + 1
870 IF A > 2 THEN 790
880 GOTO 780
890 C = C + 4
900 B = B + 2
910 IF A > 5 THEN 970
920 B = B + 2
930 IF A < 5 THEN 950
940 GOTO 780
950 B = B + 11
960 GOTO 790
970 C = C + 1
980 B = B + 8
990 IF A > 6 THEN 1030
1000 D = D + 3
1010 B = B + 5
1020 GOTO 780
1030 IF A > 7 THEN 1070
1040 B = B + 5
1050 C = C + 1
1060 GOTO 860
1070 B = B + 7
1080 IF A < 10 THEN 780
1090 B = B + 10
1100 GOTO 790
1110 PRINT " THE SCORE WAS ";2 * INT (H)
O 860
1070 B = B + 7
1080 IF A < 10 THEN 780
1090 B = B + 10
1100 GOTO 790
11[/spoiler]***THE NAME OF THE GAME IS 'PETALS AROUND
THE ROSE. THE NAME OF THE GAME IS
IMPORTANT.
THE COMPUTER WILL ROLL FIVE DICE
AND ASK YOU FOR THE SCORE FOR THE
ROLL. THE SCORE WILL ALWAYS BE AN
EVEN NUMBER. GUESS 99 TO STOP PLAYING
** GOOD LUCK **
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SPACE WAR ??For the HP2645 platform. 1 or 2 players. Requires a terminal capable of graphics display.
[Zerothis]
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Bingo Digital Equipment Computer Users' Society1966[media=youtube]N2acWKvg0oI[/media]***Very early BASIC game program. Ported from a Dartmouth style BASIC to Micro Color BASIC for the TRS-80 MC-10. Debugged ad updated with new game options to add to the challenge. BINGO can be played here: http://faculty.cbu.ca/jgerrie/MC10/ labelimagesubject
Baseball  Digital Equipment Computer Users' Society1967Source:

https://www.mobygames.com/game/90784/baseball/
https://gamicus.fandom.com/wiki/1967_in_video_gaming
http://pdp-10.trailing-edge.com/decuslib10-01/01/43,50110/baseba.gam.html***[media=youtube]8seaMrCwtTs[/media]***Baseball is a BASIC game that plays out the 1967 world series between the Red Sox and Cardinals. All the players are present and probabilities for their actions can be requested when asked to make a move. The game itself is mostly played by answering yes or no questions, or a base to perform an action with. Questions include whether to steal a base, or which base to throw a ball to.
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Civil War Lexington High School (author)1968Source:

https://en.wikipedia.org/wiki/Early_mainframe_games
https://www.mobygames.com/game/8703/civil-war/***[media=youtube]i00xDNSJt8I[/media]***Civil War is a war strategy simulation. You play as the confederacy in the American Civil War, and need to allocate funds and decide on a strategy to win as many battles as you can. Each turn will provide a brief overview of the battle, and allow you to allocate funds for food, salaries, and weapons as well as choose the offensive or defensive strategy you wish to use. The computer will then display the results of the battle which depend on the choices you make. The battles used in the game are actual battles from the war, and the computer will compare the results of the choices you made to the actual historical results.

In both the original and the Creative Computing version it's also possible to play against another player instead of against historical results.
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Qubic Digital Equipment Computer Users' Society1968Program code:
[spoiler=open;close]
100' NAME--QUBIC
110'
120' DESCRIPTION--PLAYS 3-DIMENSIONAL TIC TAC TOE.
130'
140' SOURCE--UNKNOWN
150'
160' INSTRUCTIONS--TYPE "RUN" AND FOLLOW INSTRUCTIONS.
170'
180'
190' * * * * * * MAIN PROGRAM * * * * * * * * * * *
200'
210 PRINT "DO YOU WANT INSTRUCTIONS";
220 INPUT C$
230 IF C$="NO" THEN 320
240 IF C$="YES" THEN 270
250 PRINT "INCORRECT ANSWER. PLEASE TYPE 'YES' OR 'NO'";
260 GOTO 220
270 PRINT "THE GAME IS TIC-TAC-TOE IN A 4 X 4 X 4 CUBE."
280 PRINT "EACH MOVE IS INDICATED BY A 3 DIGIT NUMBER, WITH EACH"
290 PRINT "DIGIT BETWEEN 1 AND 4 INCLUSIVE. THE DIGITS INDICATE THE"
300 PRINT "LEVEL, COLUMN, AND ROW, RESPECTIVELY, OF THE OCCUPIED PLACE."
310 DIM X(64),L(76),M(76,4),Y(16)
320 FOR I = 1 TO 16
330 READ Y(I)
340 NEXT I
350FOR I=1 TO 76
360FOR J = 1 TO 4
370 READM(I,J)
380 NEXT J
390 NEXT I
400 FOR I = 1 TO 64
410 LET X (I) =0
420 NEXT I
430 LET Z=1
440 PRINT "DO YOU WANT TO MOVE FIRST";
450 INPUT S$
460 IF S$="NO" THEN 630
470 IF S$="YES" THEN 500
480 PRINT "INCORRECT ANSWER. PLEASE TYPE 'YES' OR 'NO'.";
490 GOTO 450
500 PRINT " "
510 PRINT "YOUR MOVE";
520INPUTJ1
530 GOSUB 2500
540 LETK1=INT(J1/100)
550 LET J2=(J1-K1*100)
560 LET K2=INT(J2/10)
570 LET K3= J1 - K1*100 -K2*10
580 LET M=16*K1+4*K2+K3-20
590 IF X(M)=0 THEN 620
600 PRINT "THAT SQUARE IS USED, TRY AGAIN"
610 GOTO 500
620 LET X(M)=1
630 GOSUB 1640
640 FOR J=1 TO 3
650 FOR I=1 TO 76
660 IF J=1 THEN 720
670 IF J=2 THEN 790
680 IF J=3 THEN 930
690 NEXT I
700 NEXTJ
710 GOTO 1300
720 IF L(I)<>4 THEN 690
730 PRINT "YOU WIN AS FOLLOWS";
740 FOR J=1 TO 4
750 LET M=M(I,J)
760 GOSUB 1570
770 NEXT J
780 GOTO 1490
790 IF L(I)<>15 THEN 690
800 FOR J=1 TO 4
810 LET M=M(I,J)
820 IF X(M)<>0 THEN 860
830 LET X(M)=5
840 PRINT "MACHINE MOVES TO";
850 GOSUB 1570
860 NEXT J
870 PRINT ", AND WINS AS FOLLOWS"
880 FOR J=1 TO 4
890 LET M=M(I,J)
900 GOSUB 1570
910 NEXT J
920 GOTO 1490
930 IF L(I)<>3 THEN 690
940 PRINT "NICE TRY MACHINE MOVES TO";
950 FOR J=1 TO 4
960 LET M=M(I,J)
970 IF X(M)<>0 THEN 1010
980 LET X(M)=5
990 GOSUB 1570
1000 GOTO 500
1010 NEXT J
1020 GOTO 1300
1030 FOR I = 1 TO 76
1040 LET L(I)=X(M(I,1))+X(M(I,2))+X(M(I,3))+X(M(I,4))
1050 LET L = L(I)
1060 IF L <2 THEN 1130
1070 IF L>=3 THEN 1130
1080 IF L>2 THEN 2230
1090 FOR J = 1 TO 4
1100 IF X(M(I,J))<>0 THEN 1120
1110 LET X(M(I,J))=1/8
1120 NEXT J
1130 NEXT I
1140 GOSUB 1640
1150 FOR I = 1 TO 76
1160 IF L(I)=1/2 THEN 2360
1170 IF L(I)=1+3/8 THEN 2360
1180 NEXT I
1190 GOTO 1830
1200LET Z = 1
1210 IF X(Y(Z))=0 THEN 1250
1220 LET Z=Z+1
1230 IF Z<>17 THEN 1210
1240 GOTO 1720
1250 LET M=Y(Z)
1260 LET X(M)=5
1270 PRINT "MACHINE MOVES TO";
1280 GOSUB 1570
1290 GOTO 500
1300 LET X=X
1310 FOR I=1 TO 76
1320 LET L(I)=X(M(I,1))+X(M(I,2))+X(M(I,3))+X(M(I,4))
1330 LET L=L(I)
1340 IF L<10 THEN 1410
1350 IF L>=11 THEN 1410
1360 IF L>10 THEN 2230
1370 FOR J=1 TO 4
1380 IF X(M(I,J))<>0 THEN 1400
1390 LET X(M(I,J))=1/8
1400 NEXT J
1410 NEXT I
1420 GOSUB 1640
1430 FOR I=1 TO 76
1440 IF L(I)=.5 THEN 2360
1450 IF L(I)=5+3/8 THEN 2360
1460 NEXT I
1470 GOSUB 2500
1480 GOTO 1030
1490 PRINT " "
1500 PRINT "DO YOU WANT TO TRY ANOTHER GAME";
1510 INPUT X$
1520 IF X$="YES" THEN 400
1530 IF X$="NO" THEN 1560
1540 PRINT "INCORRECT ANSWER. PLEASE TYPE 'YES' OR 'NO'";
1550 GOTO 1510
1560 STOP
1570 LET K1=INT((M-1)/16)+1
1580 LET J2=M-16*(K1-1)
1590 LET K2=INT((J2-1)/4)+1
1600 LET K3=M-(K1-1)*16-(K2-1)*4
1610 LET M=K1*100+K2*10+K3
1620 PRINT M;
1630 RETURN
1640 FOR S=1 TO 76
1650 LET J1 = M(S,1)
1660 LET J2=M(S,2)
1670 LET J3=M(S,3)
1680 LET J4=M(S,4)
1690 LET L(S)=X(J1)+X(J2)+X(J3)+X(J4)
1700 NEXT S
1710 RETURN
1720 FOR I=1 TO 64
1730 IF X(I)<>0 THEN 1800
1740 LET X(I)=5
1750 LET M=I
1760 PRINT "MACHINE LIKES";
1770 GOSUB 1570
1780 PRINT " "
1790 GOTO 500
1800 NEXT I
1810 PRINT "THE GAME IS A DRAW"
1820 GOTO 1490
1830 FOR K=1 TO 18
1840 LET P=0
1850 FOR I=4*K-3 TO 4*K
1860 FOR J=1 TO 4
1870 LET P=P+X(M(I,J))
1880 NEXT J
1890 NEXT I
1900 IF P<4 THEN 1940
1910 IF P<5 THEN 1970
1920 IF P<9 THEN 1940
1930 IF P<10 THEN 1970
1940 NEXT K
1950 GOSUB 2500
1960 GOTO 1200
1970 LET S=1/8
1980 FOR I=4*K-3 TO 4*K
1990 GOTO 2370
2000 NEXT I
2010 LET S=0
2020 GOTO 1980
2030 DATA 1,49,52,4,13,61,64,16,22,39,23,38,26,42,27,43
2040DATA 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20
2050 DATA 21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38
2060 DATA 39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56
2070 DATA 57,58,59,60,61,62,63,64
2080DATA1,17,33,49,5,21,37,53,9,25,41,57,13,29,45,61
2090 DATA 2,18,34,50,6,22,38,54,10,26,42,58,14,30,46,62
2100DATA 3,19,35,51,7,23,39,55,11,27,43,59,15,31,47,63
2110 DATA 4,20,36,52,8,24,40,56,12,28,44,60,16,32,48,64
2120 DATA 1,5,9,13,17,21,25,29,33,37,41,45,49,53,57,61
2130 DATA 2,6,10,14,18,22,26,30,34,38,42,46,50,54,58,62
2140 DATA 3,7,11,15,19,23,27,31,35,39,43,47,51,55,59,63
2150 DATA4,8,12,16,20,24,28,32,36,40,44,48,52,56,60,64
2160 DATA1,6,11,16,17,22,27,32,33,38,43,48,49,54,59,64
2170 DATA 13,10,7,4,29,26,23,20,45,42,39,36,61,58,55,52
2180 DATA1,21,41,61,2,22,42,62,3,23,43,63,4,24,44,64
2190DATA 49,37,25,13,50,38,26,14,51,39,27,15,52,40,28,16
2200DATA 1,18,35,52,5,22,39,56,9,26,43,60,13,30,47,64
2210DATA 49,34,19,4,53,38,23,8,57,42,27,12,61,46,31,16
2220DATA 1,22,43,64,16,27,38,49,4,23,42,61,13,26,39,52
2230 FOR J=1 TO 4
2240 IF X(M(I,J))<>1/8 THEN 2330
2250 LET X(M(I,J))=5
2260 IF L(I)<5 THEN 2290
2270 PRINT "LET'S SEE YOU GET OUT OF THIS: MACHINE MOVES TO";
2280 GOTO 2300
2290 PRINT "YOU FOX. JUST IN THE NICK OF TIME, MACHINE MOVES TO";
2300 LET M=M(I,J)
2310 GOSUB 1570
2320 GOTO 500
2330 NEXT J
2340 PRINT "MACHINE CONCEDES THIS GAME."

2350 GOTO 1490
2360 LET S=1/8
2370 IF I-INT(I/4)*4>1 THEN 2400
2380 LET A=1
2390 GOTO 2410
2400 LET A=2
2410 FOR J=A TO 5-A STEP 5-2*A
2420 IF X(M(I,J))=S THEN 2450
2430 NEXT J
2440 GOTO 2000
2450 LET X(M(I,J))=5
2460 LET M=M(I,J)
2470 PRINT "MACHINE TAKES";
2480 GOSUB 1570
2490 GOTO 500
2500 FOR I=1 TO 64
2510 IF X(I)<>1/8 THEN 2530
2520 LET X(I)=0
2530 NEXT I
2540 RETURN
2550 END[/spoiler]***Qubic is a three dimensional Tic Tac Toe game written in BASIC. It was later collected in the book BASIC Computer Games. The game plays like Tic Tac Toe except instead of a 3x3 board there's a 4x4x4 board and the player and computer must try to get four in a row. The player decides if he goes first or second.***[media=youtube]asDxyWaqPBk[/media]
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Civilization Author1970Written in [gametag=BASIC]BASIC[/gametag] for the [gametag=HP2000]HP2000[/gametag] platform. This game influenced many future game developers, book writers and movie makers. It was lost forever when administrators at Evergreen State College decided to get a different computer system. Countless works of art on the HP2000 were erased without mercy. Co-creator, Peter S. Langston recreated the game in the [gametag=Clanguage]C language[/gametag] on a [gametag=PDP-11-45]PDP 11/45[/gametag] running UNIX; he decided to rename it [game=#160318]Empire[/game]. Independently, Co-creator Ben Norton used [gametag=PASCAL]PASCAL[/gametag] to recreate the game on an HP3000; he also decided to call it [game=#160316]Empire[/game]
[Zerothis]
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1Queen  Digital Equipment Computer Users' Society1970This game is based on the permissible moves of the chess queen--
i.e., along any vertical, horizontal, or diagonal. In this game,
the queen can only move to the left, down, and diagonally down
to the left.
The object of the game is to place the queen (one only) in the
lower left-hand square (no. 150), by alternating moves between
you and the computer. The one to place the queen there wins.
You go first and place the queen in anyone of the squares on
the top row or the right-hand column. That is your first move.
The computer is beatab1e, but it takes some figuring. See if
you can devise a winning strategy.

http://www.bitsavers.org/pdf/dec/_Books/101_BASIC_Computer_Games_Mar75.pdf

pag. 178***1Queen is an early BASIC puzzle game based on chess rules. The player can move a queen on a chess board, but the queen can only move left, down and left and down diagonally. The player alternates turns with the computer alternate turns for moving the queen. The player to put it in the bottom left corner of board wins the game.***It is not a video game.
It is not known if it was ever played in history. However, it is a programming language that is applicable to the PDP, it works, it is a disgusting game, I would never recommend playing it.***[spoiler=show source code;hide source code]This code was distributed when copyright did not apply to computer code. Legally, it is retroactive copyrighted now. However, no author has ever claimed this code. Not even in 1970. It was found on DECUS library back-up tapes dated 1970-02-09.

100' NAME--1QUEEN
110'
120' DESCRIPTION--PLAYS GAME BASED ON CHESS MOVES.
130'
140' SOURCE--UNKNOWN
150'
160' INSTRUCTIONS--TYPE "RUN" AND FOLLOW DIRECTIONS.
170'
180'
190' * * * * * * MAIN PROGRAM * * * * * * *
200'
210 PRINT "DO YOU WISH INSTRUCTIONS";
220 RANDOMIZE
230 DIM S(64)
240 FOR I = 1 TO 64
250 READ S(I)
260 NEXT I
270 DATA 81, 71, 61, 51, 41, 31, 21, 11
280 DATA 92, 82, 72, 62, 52, 42, 32, 22
290 DATA 103, 93, 83, 73, 63, 53, 43, 33
300 DATA 114, 104, 94, 84, 74, 64, 54, 44
310 DATA 125, 115, 105, 95, 85, 75, 65, 55
320 DATA 136, 126, 116, 106, 96, 86, 76, 66
330 DATA 147, 137, 127, 117, 107, 97, 87, 77
340 DATA 158, 148, 138, 128, 118, 108, 98, 88
350 INPUT W$
360 IF W$="NO" THEN 420
370 IF W$="YES" THEN 400
380 PRINT "INCORRECT ANSWER. PLEASE TYPE 'YES' OR 'NO'";
390 GOTO 350
400 GOSUB 1590
410 GOTO 430
420 GOSUB 1740
430 REM ERROR CHECKS.
440 PRINT "WHERE WOULD YOU LIKE TO START";
450 INPUT M1
460 IF M1 = 0 THEN 610
470 LET T1 = INT(M1/10)
480 LET U1 = M1 - 10*T1
490 IF U1 = 1 THEN 550
500 IF U1 = T1 THEN 550
510 PRINT "PLEASE READ THE DIRECTIONS AGAIN."
520 PRINT "YOU HAVE BEGUN ILLEGALLY."
530 PRINT
540 GO TO 440
550 GO SUB 780
560 PRINT "MACHINE MOVES TO SQUARE"M
570 IF M = 158 THEN 1330
580 PRINT "WHAT IS YOUR MOVE";
590 INPUT M1
600 IF M1 <> 0 THEN 650
610 PRINT
620 PRINT "IT LOOKS LIKE I HAVE WON BY FORFEIT."
630 PRINT
640 GO TO 1490
650 IF M1 <= M THEN 1200
660 LET T1 = INT(M1/10)
670 LET U1 = M1 - 10*T1
680 LET P = U1 - U
690 IF P <> 0 THEN 730
700 LET L = T1 - T
710 IF L <= 0 THEN 1200
720 GO TO 550
730 IF T1 - T <> P THEN 750
740 GO TO 550
750 IF T1 - T <> 2*P THEN 1200
760 GO TO 550
770 REM LOCATE MOVE FOR MACHINE.
780 IF M1 = 41 THEN 1010
790 IF M1 = 44 THEN 1010
800 IF M1 = 73 THEN 1010
810 IF M1 = 75 THEN 1010
820 IF M1 = 126 THEN 1010
830 IF M1 = 127 THEN 1010
840 IF M1 = 158 THEN 1240
850 LET C = 0
860 FOR K = 7 TO 1 STEP -1
870 LET U = U1
880 LET T = T1 + K
890 GO SUB 1390
900 IF C = 1 THEN 990
910 LET U = U + K
920 GO SUB 1390
930 IF C = 1 THEN 990
940 LET T = T + K
950 GO SUB 1390
960 IF C = 1 THEN 990
970 NEXT K
980 GO TO 1010
990 LET C = 0
1000 RETURN
1010 GO SUB 1040
1020 RETURN
1030 REM RANDOM MOVE.
1040 LET Z=RND
1050 IF Z > .6 THEN 1150
1060 IF Z > .3 THEN 1110
1070 LET U = U1
1080 LET T = T1 + 1
1090 LET M = 10*T + U
1100 RETURN
1110 LET U = U1 + 1
1120 LET T = T1 + 2
1130 LET M = 10*T + U
1140 RETURN
1150 LET U = U1 + 1
1160 LET T = T1 + 1
1170 LET M = 10*T + U
1180 RETURN
1190 REM ILLEGAL MOVE MESSAGE.
1200 PRINT
1210 PRINT "Y O U C H E A T . . . TRY AGAIN";
1220 GO TO 590
1230 REM PLAYER WINS.
1240 PRINT
1250 PRINT "C O N G R A T U L A T I O N S . . . "
1260 PRINT
1270 PRINT "YOU HAVE WON--VERY WELL PLAYED."
1280 PRINT "IT LOOKS LIKE I HAVE MET MY MATCH."
1290 PRINT "THANKS FOR PLAYING--I CAN'T WIN ALL THE TIME."
1300 PRINT
1310 GO TO 1490
1320 REM MACHINE WINS.
1330 PRINT
1340 PRINT "NICE TRY, BUT IT LOOKS LIKE I HAVE WON."
1350 PRINT "THANKS FOR PLAYING."
1360 PRINT
1370 GO TO 1490
1380 REM TEST FOR MACHINE MOVE.
1390 LET M = 10*T + U
1400 IF M = 158 THEN 1460
1410 IF M = 127 THEN 1460
1420 IF M = 126 THEN 1460
1430 IF M = 75 THEN 1460
1440 IF M = 73 THEN 1460
1450 RETURN
1460 LET C = 1
1470 GO TO 1450
1480 REM ANOTHER GAME?
1490 PRINT "ANYONE ELSE CARE TO TRY";
1500 INPUT Q$
1510 PRINT
1520 IF Q$="YES" THEN440
1530 IF Q$="NO" THEN 1560
1540 PRINT "INCORRECT ANSWER. PLEASE TYPE 'YES' OR 'NO'";
1550 GOTO 1500
1560 PRINT "OK - - THANKS AGAIN."
1570 STOP
1580 REM DIRECTIONS, ETC. . .
1590 PRINT "WE ARE GOING TO PLAY A GAME BASED ON ONE OF THE CHESS MOVES."
1600 PRINT "OUR QUEEN WILL BE ABLE TO MOVE ONLY TO THE LEFT,"
1610 PRINT "DOWN, AND DIAGONALLY DOWN TO THE LEFT."
1620 PRINT
1630 PRINT "THE OBJECT OF THE GAME IS TO PLACE THE QUEEN IN THE"
1640 PRINT "LOWER LEFT-HAND SQUARE BY ALTERNATING MOVES BETWEEN"
1650 PRINT "YOU AND THE MACHINE/ THE FIRST ONE TO PLACE THE QUEEN"
1660 PRINT "THERE, WINS."
1670 PRINT
1680 PRINT "YOU GO FIRST AND PLACE THE QUEEN IN ANY ONE OF THE"
1690 PRINT "SQUARES ON THE TOP ROW OR THE RIGHT-HAND COLUMN."
1700 PRINT "THAT WILL BE YOUR FIRST MOVE."
1710 PRINT "WE WILL THEN ALTERNATE MOVES."
1720 PRINT "YOU MAY FORFEIT AT ANY TIME BY TYPING '0' AS YOUR MOVE."
1730 PRINT "BE SURE TO PUSH THE 'RETURN' KEY AFTER EACH RESPONSE."
1740 PRINT
1750 FOR A = 0 TO 7
1760 FOR B = 1 TO 8
1770 LET I = 8*A + B
1780 PRINT TAB(6*(B-1)+1);S(I);
1790 NEXT B
1800 PRINT
1810 PRINT
1820 PRINT
1830 NEXT A
1840 PRINT
1850 RETURN
1860 END
[/spoiler]
labelimagesubject
Digits Digital Equipment Computer Users' Society (Keiwit Computation Center)1970[media=youtube]yJXT_MCm87w[/media]***Digits is a number guessing game. The player is asked to write down three lines of 10 digits, where each digit can be 0, 1 or 2. The computer will then try to guess your numbers. The player must input the number sets and the computer compares it with its guesses. If it guessed correctly more than 10 times the computer wins, otherwise the player wins or it's a tie when exactly 10 guesses were correct.***Videogame Programming Lines

[spoiler=show source code;hide source code]
100' NAME--DIGITS
110'
120' DESCRIPTION--GUESSES A SEQUENCE OF NUMBERS.
130'
140' SOURCE--UNKNOWN
150'
160' INSTRUCTIONS--TYPE "RUN" AND FOLLOW DIRECTIONS.
170'
180'
190' * * * * * * MAIN PROGRAM * * * * * * * * * *
200'
210 PRINT"THIS IS A GAME OF GUESSING."
220 PRINT "FOR INSTRUCTIONS, TYPE '1', ELSE TYPE '0'";
230 INPUT E
240 IF E=0 THEN 360
250 PRINT
260 PRINT "PLEASE TAKE A PIECE OF PAPER AND WRITE DOWN"
270 PRINT "THE DIGITS '0', '1', OR '2' THIRTY TIMES AT RANDOM."
280 PRINT "ARRANGE THEM IN THREE LINES OF TEN DIGITS."
290 PRINT "I'LL ASK FOR THEM 10 AT A TIME."
300 PRINT "I WILL ALWAYS GUESS FIRST, AND THEN LOOK AT YOUR"
310 PRINT "NEXT NUMBER TO SEE IF I WAS RIGHT. BY PURE LUCK I"
320 PRINT "OUGHT TO BE RIGHT 10 TIMES. BUT I HOPE TO DO BETTER"
330 PRINT "THAN THAT****"
340 PRINT
350 PRINT
360 READ A,B,C
370 DATA 0,1,3
380 DIM M(26,2)
390 DIM K(2,2), L(8,2)
400 MAT M = CON
410 MAT K = CON
420 MAT K = (9)*K
430 MAT L = CON
440 MAT L = (3)*L
450 LET L(0,0) = 2
460 LET L(4,1) = 2
470 LET L(8,2) = 2
480 LET Z = 26
490 LET Z1 = 8
500 LET Z2 = 2
510 LET X = 0
520 FOR T = 1 TO 3
530 PRINT
540 PRINT "TEN NUMBERS PLEASE";
550 INPUT N(1), N(2), N(3),N(4),N(5),N(6),N(7),N(8),N(9),N(10)
560 FOR I = 1 TO 10
570 LET W = N(I) - 1
580 IF W = SGN(W) THEN 620
590 PRINT "USE ONLY THE DIGITS '0', '1', OR '2'."
600 PRINT "LET'S TRY AGAIN."
610 GOTO 530
620 NEXT I
630 PRINT
640 PRINT "MY GUESS", "YOUR NO.", "RESULT", "NO. RIGHT"
650 PRINT
660 FOR U = 1 TO 10
670 LET N = N(U)
680 LET S = 0
690 FOR J = 0 TO 2
700 LET S1 = A*K(Z2,J) + B*L(Z1,J) + C*M(Z,J)
710 IF S > S1 THEN 760
720 IF S < S1 THEN 740
730 IF RND<.5 THEN 760
740 LET S=S1
750 LET G=J
760 NEXT J
770 PRINT G, N(U),
780 IF G=N(U) THEN 810
790 PRINT "WRONG", X
800 GOTO 830
810 LET X = X+1
820 PRINT "RIGHT", X
830 LET M(Z,N) = M(Z,N)+1
840 LET L(Z1,N) = L(Z1,N)+1
850 LET K(Z2,N) = K(Z2,N)+1
860 LET Z = Z - INT(Z/9)*9
870 LET Z = 3*Z+N(U)
880 LET Z1 = Z-INT(Z/9)*9
890 LET Z2 = N(U)
900 NEXT U
910 NEXT T
920 PRINT
930 IF X>10 THEN 980
940 IF X<10 THEN 1010
950 PRINT "I GUESSED EXACTLY 1/3 OF YOUR NUMBERS."
960 PRINT "IT IS A TIE GAME."
970 GOTO 1030
980 PRINT "I GUESSED MORE THAN 1/3 OF YOUR NUMBERS."
990 PRINT "I WIN."
1000 GOTO 1030
1010 PRINT "I GUESSED LESS THAN 1/3 OF YOUR NUMBERS."
1020 PRINT "YOU BEAT ME. CONGRATULATIONS***"
1030 PRINT
1040 PRINT "DO YOU WANT TO TRY AGAIN?"
1050 PRINT "IF YES, TYPE '1'; IF NO, TYPE '0'";
1060 INPUT X
1070 IF X =1 THEN 400
1080 PRINT "THANKS FOR THE GAME."
1090 END
[/spoiler]
labelimagesubject
Gamnim  Digital Equipment Computer Users' Society1970Gamnim is a game of Nim. There is a distinct number of items on a distinct number of piles and the player and computer take turns removing items from a chosen pile. Depending on the choices made at the start of the game whoever picks the first or last item wins the game.***Videogame Programming Files

[spoiler=show source code;hide source code]
100' NAME--GAMNIM
110'
120' DESCRIPTION--PLAYS GAME OF NIM
130'
140' SOURCE--UNKNOWN
150'
160' INSTRUCTIONS--TYPE "RUN" AND FOLLOW INSTRUCTIONS
170'
180'
190' * * * * * * * MAIN PROGRAM * * * * * * * * * * * *
200'
210 DIM A(100),B(100,10),D(2)
220 PRINT "THIS IS THE GAME OF NIM."
230 PRINT "DO YOU WANT INSTRUCTIONS";
240 INPUT Z$
250 IF Z$="NO" THEN 390
260 IF Z$="YES" THEN 290
270 PRINT "INCORRECT ANSWER. PLEASE TYPE 'YES' OR 'NO'";
280 GOTO 240
290 PRINT "THE GAME IS PLAYED WITH A NUMBER OF PILES OF OBJECTS."
300 PRINT "ANY NUMBER OF OBJECTS ARE REMOVED FROM ONE PILE BY YOU AND"
310 PRINT "THE MACHINE ALTERNATELY. YOU MUST SPECIFY WHETHER WINNING"
320 PRINT "IS DEFINED AS TAKING OR NOT TAKING THE LAST OBJECT, THE"
330 PRINT "NUMBER OF PILES IN THE GAME, AND HOW MANY OBJECTS ARE"
340 PRINT "ORIGINALLY IN EACH PILE. EACH PILE MAY CONTAIN A"
350 PRINT "DIFFERENT NUMBER OF OBJECTS."
360 PRINT "THE MACHINE WILL SHOW ITS MOVE BY LISTING EACH PILE AND THE"
370 PRINT "NUMBER OF OBJECTS REMAINING IN THE PILES AFTER EACH OF ITS"
380 PRINT "MOVES."
390 PRINT
400 PRINT "ENTER WIN OPTION - 1 TO TAKE LAST, 2 TO AVOID LAST";
410 INPUT W
420 IF W=1 THEN 440
430 IF W<>2 THEN 400
440 PRINT "ENTER NUMBER OF PILES";
450 INPUT N
460 IF N>100 THEN 440
470 IF N<1 THEN 440
480 IF N<>INT(N) THEN 440
490 PRINT "ENTER PILE SIZES"
500 FOR I=1 TO N
510 PRINT I;
520 INPUT A(I)
530 IF A(I)>2000 THEN 510
540 IF A(I)<1 THEN 510
550 IF A(I)<>INT(A(I)) THEN 510
560 NEXT I
570 IF W=1 THEN 810
580 LET C=0
590 FOR I=1 TO N
600 IF A(I)=0 THEN 640
610 LET C=C+1
620 IF C=3 THEN 710
630 LET D(C)=I
640 NEXT I
650 IF C=2 THEN 790
660 IF A(D(1))>1 THEN 690
670 PRINT "MACHINE LOSES"
680 STOP
690 PRINT "MACHINE WINS"
700 STOP
710 LET C=0
720 FOR I=1 TO N
730 IF A(I)>1 THEN 810
740 IF A(I)=0 THEN 760
750 LET C=C+1
760 NEXT I
770 IF C/2<>INT(C/2) THEN 670
780 GOTO 810
790 IF A(D(1))=1 THEN 690
800 IF A(D(2))=1 THEN 690
810 FOR I=1 TO N
820 LET E=A(I)
830 FOR J=0 TO 10
840 LET F=E/2
850 LET B(I,J)=2*(F-INT(F))
860 LET E=INT(F)
870 NEXT J
880 NEXT I
890 FOR J=10 TO 0 STEP -1
900 LET C=0
910 LET H=0
920 FOR I=1 TO N
930 IF B(I,J)=0 THEN 980
940 LET C=C+1
950 IF A(I)<=H THEN 980
960 LET H=A(I)
970 LET G=I
980 NEXT I
990 IF C/2<>INT(C/2) THEN 1060
1000 NEXT J
1010 LET E=INT(N*RND+1)
1020 IF A(E)=0 THEN 1010
1030 LET F=INT(A(E)*RND+1)
1040 LET A(E)=A(E)-F
1050 GO TO 1250
1060 LET A(G)=0
1070 FOR J=0 TO 10
1080 LET B(G,J)=0
1090 LET C=0
1100 FOR I=1 TO N
1110 IF B(I,J)=0 THEN 1130
1120 LET C=C+1
1130 NEXT I
1140 LET A(G)=A(G)+2*(C/2-INT(C/2))*2^J
1150 NEXT J
1160 IF W=1 THEN 1250
1170 LET C=0
1180 FOR I=1 TO N
1190 IF A(I)>1 THEN 1250
1200 IF A(I)=0 THEN 1220
1210 LET C=C+1
1220 NEXT I
1230 IF C/2<>INT(C/2) THEN 1250
1240 LET A(G)=1-A(G)
1250 PRINT "PILE SIZE"
1260 FOR I=1 TO N
1270 PRINT I;A(I)
1280 NEXT I
1290 IF W=2 THEN 1320
1300 GOSUB 1440
1310 IF Z=1 THEN 690
1320 PRINT "YOUR MOVE - PILE,NUMBER TO BE REMOVED";
1330 INPUT X,Y
1340 IF X>N THEN 1320
1350 IF X<1 THEN 1320
1360 IF X<>INT(X) THEN 1320
1370 IF Y>A(X) THEN 1320
1380 IF Y<1 THEN 1320
1390 IF Y<>INT(Y) THEN 1320
1400 LET A(X)=A(X)-Y
1410 GOSUB 1440
1420 IF Z=1 THEN 670
1430 GO TO 570
1440 LET Z=0
1450 FOR I=1 TO N
1460 IF A(I)=0 THEN 1480
1470 RETURN
1480 NEXT I
1490 LET Z=1
1500 RETURN
1510 END
[/spoiler]
labelminimizesubject
Hangman Digital Equipment Computer Users' Society1970[media=youtube]yJXT_MCm87w[/media]***Hangman is a word-guessing game. The player must try to guess the word that the computer randomly chose, letter by letter. On each incorrect letter the player can opt to draw a picture of his current state. Unlike traditional hangman where the character is slowly built up until hanged, here the character slowly disappears until completely gone. The goal is to guess the full word before it comes to that.***Video Programming Lines

[spoiler=show source code;hide source code]
100' NAME--HANGMAN
110'
120' DESCRIPTION--PLAYS HANGMAN
130'
140' SOURCE--UNKNOWN
150'
160' INSTRUCTIONS--TYPE "RUN" AND FOLLOW INSTRUCTIONS.
170'
180'
190' * * * * * * * MAIN PROGRAM * * * * * * * * * *
200'
210 RANDOMIZE
220 PRINT"DO YOU WANT TO SEE THE INSTRUCTIONS";
230 INPUT N7$
240 IF N7$="NO" THEN 330
250 PRINT
260 PRINT"THIS GAME IS SOMETHING LIKE HANGMAN. THE MACHINE CHOOSES"
270 PRINT"A WORD OUT OF ITS STORAGE AND YOU ARE REQUIRED TO GUESS THE"
280 PRINT"WORD LETTER BY LETTER. AFTER EACH MISTAKE, YOU WILL BE ASKED"
290 PRINT"WHETHER YOU WANT TO SEE A PICTURE OF YOURSELF. THE MORE"
300 PRINT"MISTAKES YOU MAKE, THE LESS OF YOU THERE WILL BE. UNTIL"
310 PRINT"AFTER 9 MISTAKES, YOU WILL BE ALL GONE, AND YOU WILL"
320 PRINT"LOSE."
330 LET T2=0
340 PRINT
350 PRINT"WOULD YOU LIKE TO SEE THE WHOLE PICTURE BEFORE THE GAME STARTS";
360 INPUT Q9$
370 IF Q9$="YES" THEN 1150
380 LET T2=1
390 LET Q=0
400 LET L=1
410 DIM S(200)
420 DIM F$(2000)
430 DIM A$(20)
440 DIM B$(20)
450 DIM I(200)
460 LET O1=1
470 READ S(O1)
480 IF S(O1)<0 THEN 570
490 LET I(O1)=L
500 FOR O=L TO L+S(O1)-1
510 READ F$(O)
520 NEXT O
530 LET Q=Q+1
540 LET L=L+S(O1)
550 LET O1=O1+1
560 GO TO 470
570 LET O1=O1-1
580 LET R=INT(1+O1*RND)
590 LET S=S(R)
600 LET O6=I(R)
610 FOR Z2=1 TO S(R)
620 LET O6=I(R)
630 LET A$(Z2)=F$(O6+Z2-1)
640 NEXT Z2
650 DIM U$(26)
660 DIM E$(26)
670 LET V=1
680 FOR I=1 TO S
690 LET B$(I)=" - "
700 NEXT I
710 GO TO 890
720 PRINT
730 PRINT"WHAT IS YOUR GUESS";
740 LET K=1
750 INPUT G$
760 FOR Y=1 TO S
770 IF G$=A$(Y) THEN 790
780 GO TO 800
790 LET K=0
800 NEXT Y
810 IF K=0 THEN 840
820 LET E$(V)=G$
830 LET V=V+1
840 FOR T=1 TO S
850 IF G$=A$(T) THEN 870
860 GO TO 880
870 LET B$(T)=G$
880 NEXT T
890 PRINT
900 FOR I=1 TO S
910 PRINT B$(I);
920 NEXT I
930 PRINT " ",
940 FOR G6=1 TO V-1
950 PRINT E$(G6);
960 NEXT G6
970 PRINT
980 LET E1=V-1
990 IF E1<9 THEN 1100
1000 PRINT"I WIN..."
1010 PRINT"THE CORRECT ANSWER IS ";
1020 FOR Z2=1 TO S
1030 PRINT A$(Z2);
1040 NEXT Z2
1050 PRINT
1060 PRINT" DO YOU WANT TO PLAY AGAIN";
1070 INPUT T$
1080 IF T$="YES" THEN 580
1090 STOP
1100 PRINT
1110 IF K=0 THEN 1490
1120 PRINT"DO YOU WANT TO SEE THE PICTURE";
1130 INPUT T2$
1140 IF T2$="NO" THEN1490
1150 PRINT" *-:-*"
1160 PRINT" %& &%"
1170 PRINT" # #"
1180 IF E1=8 THEN 1490
1190 PRINT" ^ (.) (.) ^"
1200 IF E1=7 THEN 1490
1210 PRINT" <<< >>>"
1220 IF E1=6 THEN 1490
1230 PRINT" ! :?: !"
1240 IF E1=5 THEN 1490
1250 PRINT" * - - *"
1260 PRINT" ' +++++ '"
1270 PRINT" & &"
1280 PRINT" %%% %%%"
1290 PRINT" :!#$#!:"
1300 IF E1=4 THEN 1490
1310 PRINT" I"
1320 PRINT" I"
1330 PRINT" I"
1340 IF E1=3 THEN 1490
1350 PRINT"???????????????????"
1360 IF E1=2 THEN 1490
1370 PRINT" @"
1380 PRINT" @"
1390 PRINT" @"
1400 IF E1=1 THEN 1490
1410 PRINT" ( )"
1420 PRINT" ( )"
1430 PRINT" ( )"
1440 PRINT" ( )"
1450 PRINT" ( )"
1460 PRINT" ( )"
1470 PRINT" (#$%& &%$#)"
1480 IF T2=0 THEN 380
1490 FOR I=1 TO S
1500 IF A$(I)=B$(I) THEN 1520
1510 GO TO 730
1520 NEXT I
1530 PRINT"VERY GOOD! YOU WIN!"
1540 PRINT"DO YOU WANT TO PLAY AGAIN";
1550 INPUT H8$
1560 IF H8$="YES" THEN 580
1570 DATA 10,I,M,P,O,S,S,I,B,L,E, 5,I,D,I,O,T
1580 DATA 9,A,P,A,T,H,E,T,I,C
1590 DATA10,W,A,T,E,R,F,R,O,N,T
1600 DATA11,C,O,L,L,E,C,T,I,O,N,S
1610 DATA 9,Y,E,S,T,E,R,D,A,Y
1620 DATA12,K,I,N,D,E,R,G,A,R,T,E,N
1630 DATA14,A,D,M,I,N,I,S,T,R,A,T,I,O,N
1640 DATA 8,E,M,P,H,A,S,I,S
1650 DATA 9,E,D,U,C,A,T,I,O,N
1660 DATA 10,R,E,C,I,P,R,O,C,A,L
1670 DATA 11,D,E,C,L,A,R,A,T,I,O,N
1680 DATA 7,P,I,T,C,H,E,R
1690 DATA 10,S,U,P,E,R,S,O,N,I,C
1700 DATA 11,C,O,M,M,E,N,D,A,B,L,E
1710 DATA 7,P,A,S,S,A,G,E
1720 DATA 10,P,E,R,C,E,N,T,A,G,E
1730 DATA 5,J,O,I,N,T
1740 DATA8,G,O,V,E,R,N,O,R
1750 DATA 7,P,R,O,G,R,A,M
1760 DATA 13,D,I,S,A,P,P,E,A,R,A,N,C,E
1770 DATA 8,S,E,C,U,R,I,T,Y
1780 DATA 7,W,E,L,C,O,M,E
1790 DATA 4,Z,E,R,O
1800 DATA9,P,O,T,E,N,T,I,A,L
1810 DATA 8,C,O,M,P,O,S,E,D
1820 DATA 11,P,O,S,S,I,B,I,L,I,T,Y
1830 DATA 8,D,I,R,E,C,T,O,R
1840 DATA 6,R,E,S,U,L,T
1850 DATA 8,C,H,I,L,D,R,E,N
1860 DATA 9,C,L,A,S,S,R,O,O,M
1870 DATA 8,E,C,O,N,O,M,I,C
1880 DATA 9,E,Q,U,I,V,O,C,A,L
1890 DATA 7,H,O,S,T,I,L,E
1900 DATA 7,R,O,G,U,I,S,H
1910 DATA 9,M,I,G,R,A,T,I,O,N
1920 DATA 13,A,U,T,H,O,R,I,Z,A,T,I,O,N
1930 DATA 7,C,U,R,S,O,R,Y
1940 DATA 5,M,O,N,E,Y
1950DATA 7,A,B,S,O,L,V,E
1960 DATA 12,P,R,E,R,E,Q,U,I,S,I,T,E
1970 DATA 7,I,N,S,I,P,I,D
1980 DATA 14 ,C,O,N,G,L,O,M,E,R,A,T,I,O,N
1990 DATA 10,N,E,G,O,T,I,A,B,L,E
2000 DATA 7,D,E,P,O,S,I,T
2010 DATA 4,L,A,M,P
2020 DATA 9,Q,U,A,L,I,F,I,E,D
2030 DATA 11,M,A,I,N,T,E,N,A,N,C,E
2040 DATA 7,F,U,N,E,R,A,L
2050 DATA 9,C,A,R,P,E,N,T,E,R
2060 DATA 5,F,U,G,U,E
2070 DATA 11,M,A,N,U,F,A,C,T,U,R,E
2080 DATA 6,B,A,K,E,R,Y
2090 DATA 8,M,I,L,I,T,A,R,Y
2100 DATA 5,G,U,A,R,D
2110 DATA 9,T,E,C,H,N,I,C,A,L
2120 DATA 8,S,Y,M,P,H,O,N,Y
2130 DATA 7,A,D,V,A,N,C,E
2140 DATA 7,M,I,N,I,M,U,M
2150 DATA 9,A,L,E,R,T,N,E,S,S
2160 DATA 7,Q,U,A,R,T,E,T
2170 DATA 6,P,O,L,I,S,H
2180 DATA 7,B,E,N,E,F,I,T
2190 DATA 8,C,O,M,P,O,S,E,R
2200 DATA 4,H,E,R,O
2210 DATA 6,D,E,S,I,S,T
2220 DATA 6,C,I,T,I,E,S
2230 DATA 4,S,L,U,M
2240 DATA 6,R,E,G,I,M,E
2250 DATA 5,D,O,U,B,T
2260 DATA 4,J,O,K,E
2270 DATA 9,P,R,O,T,E,S,T,E,R
2280 DATA 7,S,I,M,I,L,A,R
2290 DATA 4,C,U,R,B
2300 DATA 5,E,L,I,T,E
2310 DATA 8,M,E,D,I,C,A,R,E
2320 DATA 5,M,A,Y,O,R
2330 DATA 4,F,U,N,D
2340 DATA 6,A,C,T,I,O,N
2350 DATA 6,C,L,O,U,D,Y
2360 DATA 4,N,E,W,S
2370 DATA 5,Y,O,U,N,G
2380 DATA 5,M,A,F,I,A

2390 DATA 9,G,U,E,R,R,I,L,L,A
2400 DATA 7,R,E,Q,U,E,S,T
2410 DATA 7,G,O,U,R,M,E,T
2420 DATA 3,P,U,B
2430 DATA 8,S,K,I,R,M,I,S,H
2440 DATA 5,B,L,A,C,K
2450 DATA 5,W,H,I,T,E
2460 DATA 7,H,I,S,T,O,R,Y
2470 DATA 6,P,O,L,I,C,Y
2480 DATA 9,G,Y,M,N,A,S,I,U,M
2490 DATA 7,V,E,H,I,C,L,E
2500 DATA 9,A,U,T,O,M,O,T,O,N
2510 DATA 6,B,L,I,G,H,T
2520 DATA 3,S,I,X
2530 DATA 4,C,A,L,L
2540 DATA 9,P,S,Y,C,H,O,T,I,C
2550 DATA 8,N,E,U,R,O,T,I,C
2560 DATA 7,A,N,X,I,E,T,Y
2570 DATA 7,S,Y,M,P,T,O,M
2580 DATA13,H,Y,P,O,C,H,O,N,D,R,I,A,C
2590 DATA 6,P,H,O,B,I,A
2600 DATA 9,O,B,S,E,S,S,I,O,N
2610 DATA10,C,O,M,P,U,L,S,I,O,N
2620 DATA 8,H,Y,S,T,E,R,I,A
2630 DATA 7,A,M,N,E,S,I,A
2640 DATA13,S,C,H,I,Z,O,P,H,R,E,N,I,A
2650 DATA 9,P,R,O,G,N,O,S,I,S
2660 DATA 8,P,A,R,A,N,O,I,D
2670 DATA 9,C,A,T,A,T,O,N,I,C
2680 DATA 7,A,L,C,O,H,O,L
2690 DATA -103
2700 END
[/spoiler]
labelminimizesubject
Horserace Digital Equipment Computer Users' Society (Author)1970[media=youtube]6ssYupYdw-k[/media]***Horserace is a betting game in which up to 10 players can bet on digital horses which will race the teletype paper to the finish. Players can bet up to 100,000 on 8 horses. Each horse has its own odds which determines the payouts when that horse wins.***Videogame Programm Files

[spoiler=show source code;hide source code]
100' NAME--HORSERAC
110'
120' DESCRIPTION--A DAY AT THE RACES AT SOUTH PORTLAND HIGH
130'
140' SOURCE--LAURIE CHEVALIER
150'
160' INSTRUCTIONS--TYPE "RUN" AND FOLLOW INSTRUCTIONS
170'
180'
190' * * * * * * * MAIN PROGRAM * * * * * * * * * * *
200'
210 RANDOM
220 PRINT"WELCOME TO SOUTH PORTLAND HIGH RACETRACK"
230PRINT" ...OWNED BY LAURIE CHEVALIER"
240 PRINT "DO YOU WANT DIRECTIONS";
250 INPUT X$
260 IF X$="NO" THEN320
270PRINT"UP TO 10 MAY PLAY.A TABLE OF ODDS WILL BE PRINTED. YOU"
280 PRINT"MAY BET ANY + AMOUNT UNDER 100000 ON ONE HORSE."
290 PRINT "DURING THE RACE , A HORSE WILL BE SHOWN BY ITS"
300 PRINT"NUMBER.THE HORSES RACE DOWN THE PAPER!"
310 PRINT
320 PRINT "HOW MANY WANT TO BET";
330 INPUT C
340 PRINT "WHEN ? APPEARS,TYPE NAME"
350 FOR A=1 TO C
360 INPUT W$(A)
370 NEXT A
380 PRINT
390 PRINT"HORSE",,"NUMBER","ODDS"
400 PRINT
410 LET S(M(I))=0
420 LET R=0
430 FOR A=1 TO 8
440 LET D(A)=INT(10*RND+1)
450 NEXT A
460 FOR A=1TO 8
470 LET R=R+D(A)
480 NEXT A
490 LET V$(1)="JOE MAW"
500 LET V$(2)="L.B.J."
510 LET V$(3)="MR.WASHBURN"
520 LET V$(4)="MISS KAREN"
530 LET V$(5)="JOLLY"
540 LET V$(6)="FOR Q."
550 LET V$(7)="JELLY DO NOT"
560 LET V$(8)="ACID ROCK"
570 FOR N=1 TO8
580 PRINT V$(N),,N,R/D(N);":1"
590 NEXT N
600PRINT"--------------------------------------------------"
610 PRINT "PLACE YOUR BETS...HORSE # THEN AMOUNT"
620 FOR J=1 TO C
630 PRINT W$(J);
640 INPUT Q(J),P(J)
650 IF P(J)<1 THEN 670
660 IF P(J)<100000 THEN 690
670 PRINT" YOU CAN'T DO THAT!"
680 GOTO 630
690 NEXT J
700 PRINT
710 PRINT"1 2 3 4 5 6 7 8"
720 PRINT"XXXXSTARTXXXX";
730 FOR I=1 TON
740 LET M=I
750 LET M(I)=M
760 LET Y(M(I))=INT(100*RND+1)
770 IF Y(M(I))<10 THEN860
780 LET S=INT(R/D(I)+.5)
790 IF Y(M(I))<S+17 THEN 880
800 IF Y(M(I))<S+37 THEN 900
810 IF Y(M(I))<S+57 THEN920
820 IF Y(M(I))<77+S THEN940
830 IF Y(M(I))<S+92 THEN960
840 LET Y(M(I))=7
850 GOTO 970
860 LET Y(M(I))=1
870 GOTO 970
880 LET Y(M(I))=2
890 GOTO 970
900 LET Y(M(I))=3
910 GOTO 970
920 LET Y(M(I))=4
930 GOTO 970
940 LET Y(M(I))=5
950 GOTO 970
960 LET Y(M(I))=6
970 NEXTI
980 LET M=I
990 FOR I=1TO8
1000LET S(M(I))=S(M(I))+Y(M(I))
1010 NEXTI
1020 LET I=1
1030 FOR L=1 TO8
1040 FORI=1TO 8-L
1050 IF S(M(I))<S(M(I+1))THEN 1090
1060 LET H=M(I)
1070 LET M(I)=M(I+1)
1080 LET M(I+1)=H
1090 NEXT I
1100 NEXT L
1110 LET T=S(M(8))
1120FOR I=1 TO8
1130 LET B=S(M(I))-S(M(I-1))
1140 IF B=0 THEN 1190
1150 FOR A=1 TO B
1160 PRINT
1170IF S(M(I))>27 THEN1240
1180 NEXT A
1190 PRINT M(I);
1200 NEXT I
1210 FOR A=1 TO 28-T
1220 PRINT
1230 NEXT A
1240 PRINT"XXXXFINISHXXXX"
1250 IF T<28 THEN 720
1260 PRINT"**************"
1270 PRINT"WINNER IS ";
1280 FOR I=8 TO 1STEP-1
1290 LET F=M(I)
1300 PRINT
1310 PRINT "HORSE NO." F, V$(F)
1320 NEXT I
1330 FOR J=1 TO C
1340 IF Q(J)<>M(8) THEN 1370
1350LET N=Q(J)
1360 PRINT W$(J);"WINS $";(R/D(N))*P(J)
1370 NEXT J
1380 END
[/spoiler]
labelminimizesubject
Roulette Digital Equipment Computer Users' Society (New England College)1970Roulette is a European Roulette Table gambling simulation written in BASIC for the PDP-10. The player can bet on a colour, number column, odd or even. The player can also decide how much virtual money to bet. The player has unlimited funds and the game only shows how much difference the player made.***[media=youtube]GPoV8e7BoJM[/media]***Videogame Programm Files

[spoiler=show source code;hide source code]
100' NAME--ROULETTE
110'
120' DESCRIPTION--GENERATES GAME OF ROULETTE
130'
140' SOURCE--W. PAUL CULLEN,NEW ENGLAND COLLEGE.
150'
160' INSTRUCTIONS--TYPE "RUN" AND FOLLOW INSTRUCTIONS.
170'
180'
190' * * * * * * * * * MAIN PROGRAM * * * * * * * * *
200'
210 LET K1 = 0
220 PRINT " WELCOME TO MONTE CARLO AND OUR EUROPEAN ROULETTE TABLE."
230 PRINT " I WISH YOU THE BEST OF LUCK."
240 PRINT
250 PRINT
260 PRINT "DO YOU WANT INSTRUCTIONS";
270 INPUT Z$
280 IF Z$ = "NO" THEN 970
290 IF Z$ = "YES" THEN 320
300 GOSUB 1960
310 GO TO 260
320 PRINT " THIS IS A GAME OF ROULETTE. YOU ARE ALLOWED TO BET"
330 PRINT "AN ODD OR EVEN NUMBER AND/OR A BLACK OR RED NUMBER AND/OR"
340 PRINT "A COLUMN OF NUMBERS AND/OR A NUMBER ITSELF. NUMBERS RANGE"
350 PRINT "FROM 0 TO 36. IF 0 APPEARS, THE BANK COLLECTS ALL BETS"
360 PRINT "EXCEPT THOSE BET ON THE NUMBER 0. THE PAYOFFS ARE AS FOLLOWS"
370 PRINT,"ODD OR EVEN = 1 TO 1"
380 PRINT,"RED OR BLACK = 1 TO 1"
390 PRINT, "A COLUMN = 2 TO 1"
400 PRINT, "A NUMBER = 35 TO 1"
410 PRINT " YOU ARE ALLOWED TO BET FROM $1 TO $10000, BUT THE";
420 PRINT " TABLE WILL ONLY ACCEPT BETS OF WHOLE DOLLARS (NO CENTS)."
430 PRINT
440 PRINT " WOULD YOU LIKE TO SEE A PICTURE OF THE GAMBLING TABLE";
450 INPUT Z1$
460 IF Z1$ = "NO" THEN 970
470 IF Z1$ = "YES" THEN 510
480 GOSUB 1960
490 GO TO 440
500 PRINT
510 PRINT
520 PRINT" BELOW IS THE PICTURE OF OUR GAMBLING TABLE."
530 PRINT
540 PRINT
550 PRINT, " ***********"
560 PRINT, " * 0 *"
570 LET U$ = "*******************"
580 PRINT,U$
590 PRINT,"* 1 * 2 * 3 *"
600 PRINT,"* RED *BLACK* RED *"
610 PRINT ,U$
620 PRINT,"* 4 * 5 * 6 *"
630 PRINT,"*BLACK* RED *BLACK*"
640 PRINT,U$
650 PRINT,"* 7 * 8 * 9 *"
660 PRINT,"* RED *BLACK* RED *"
670 PRINT,U$
680 PRINT,"* 10 * 11 * 12 *"
690 PRINT,"*BLACK*BLACK* RED *"
700 PRINT,U$
710 PRINT,"* 13 * 14 * 15 *"
720 PRINT,"*BLACK* RED *BLACK*"
730 PRINT,U$
740 PRINT,"* 16 * 17 * 18 *"
750 PRINT,"* RED *BLACK* RED *"
760 PRINT,U$
770 PRINT,"* 19 * 20 * 21 *"
780 PRINT,"* RED *BLACK* RED *"
790 PRINT,U$
800 PRINT,"* 22 * 23 * 24 *"
810 PRINT,"*BLACK* RED *BLACK*"
820 PRINT,U$
830 PRINT,"* 25 * 26 * 27 *"
840 PRINT,"* RED * RED *BLACK*"
850 PRINT,U$
860 PRINT,"* 28 * 29 * 30 *"
870 PRINT,"*BLACK*BLACK* RED *"
880 PRINT ,U$
890 PRINT,"* 31 * 32 * 33 *"
900 PRINT,"*BLACK* RED *BLACK*"
910 PRINT,U$
920 PRINT,"* 34 * 35 * 36 *"
930 PRINT,"* RED *BLACK* RED *"
940 PRINT,U$
950 PRINT, "*COL.1*COL.2*COL.3*"
960 PRINT,U$
970 PRINT
980 PRINT
990 PRINT
1000 PRINT "DO YOU WANT TO BET AN ODD OR EVEN NUMBER";
1010 INPUT A$
1020 IF A$ = "NO" THEN 1220
1030 IF A$ = "YES" THEN 1060
1040 GOSUB 1960
1050 GO TO 1000
1060 PRINT "ODD OR EVEN";
1070 INPUT B$
1080 IF B$ = "ODD"THEN 1120
1090 IF B$ = "EVEN"THEN 1120
1100 PRINT "PLEASE TYPE ODD OR EVEN"
1110 GO TO 1060
1120 PRINT "HOW MUCH DO YOU WANT TO BET";
1130 INPUT H
1140 IF H <= 10000 THEN 1170
1150 GOSUB 1980
1160 GO TO 1120
1170 FOR H1 = 0 TO 10000
1180 IF H1 = H THEN 1230
1190 NEXT H1
1200 GOSUB 2010
1210 GO TO 1120
1220 LET H = 0
1230 PRINT
1240 PRINT "DO YOU WANT TO BET A RED OR BLACK NUMBER";
1250 INPUT C$
1260 IF C$ = "NO" THEN 1460
1270 IF C$ = "YES" THEN 1300
1280 GOSUB 1960
1290 GO TO 1240
1300 PRINT "RED OR BLACK";
1310 INPUT D$
1320 IF D$ = "RED" THEN 1360
1330 IF D$ = "BLACK" THEN 1360
1340 PRINT "PLEASE TYPE RED OR BLACK."
1350 GO TO 1300
1360 PRINT "HOW MUCH DO YOU WANT TO BET";
1370 INPUT I
1380 IF I <= 10000 THEN 1410
1390 GOSUB 1980
1400 GO TO 1360
1410 FOR I2 = 0 TO 10000
1420 IF I2 = I THEN 1470
1430 NEXT I2
1440 GOSUB 2010
1450 GO TO 1360
1460 LET I = 0
1470 PRINT
1480 PRINT "DO YOU WANT TO BET A COLUMN OF NUMBERS";
1490 INPUT B1$
1500 IF B1$ = "NO" THEN 1700
1510 IF B1$ = "YES" THEN 1540
1520 GOSUB 1960
1530 GO TO 1480
1540 PRINT "COLUMN 1, 2, OR 3";
1550 INPUT B2
1560 IF B2 = 1 THEN 1610
1570 IF B2 = 2 THEN 1610
1580 IF B2 = 3 THEN 1610
1590 PRINT "PLEASE TYPE 1, 2, OR 3."
1600 GO TO 1540
1610 PRINT "HOW MUCH DO YOU WANT TO BET";
1620 INPUT B8
1630 IF B8 <= 10000 THEN 1660
1640 GOSUB 1980
1650 GO TO 1610
1660 FOR B9 = 0 TO 10000
1670 IF B8 = B9 THEN 1710
1680 NEXT B9
1690 GO TO 1610
1700 LET B8 = 0
1710 PRINT
1720 PRINT "DO YOU WANT TO BET A NUMBER";
1730 INPUT E$
1740 IF E$ = "NO" THEN 2040
1750 IF E$ = "YES" THEN 1780
1760 GOSUB 1960
1770 GO TO 1720
1780 PRINT "WHAT IS YOUR NUMBER";
1790 INPUT F
1800 FOR M = 0 TO 36
1810 IF F = M THEN 1860
1820 NEXT M
1830 PRINT "THAT IS AN ILLEGAL NUMBER"
1840 PRINT "YOU ARE ONLY ALLOWED TO BET INTEGERS RANGING FROM 0 TO 36"
1850 GO TO 1780
1860 PRINT "HOW MUCH DO YOU WANT TO BET";
1870 INPUT G
1880 IF G <= 10000 THEN 1910
1890 GOSUB 1980
1900 GO TO 1860
1910 FOR G9 = 0 TO 10000
1920 IF G = G9 THEN 2050
1930 NEXT G9
1940 GOSUB 2010
1950 GO TO 1860
1960 PRINT "PLEASE TYPE YES OR NO."
1970 RETURN
1980 PRINT "SORRY, BUT THE TABLE CANNOT ACCEPT A BET OF THAT MUCH";
1990 PRINT " MONEY."
2000 RETURN
2010 PRINT "SORRY, BUT YOU CAN ONLY BET IN $1 INCREMENTS FROM $1 TO";
2020 PRINT " $10000."
2030 RETURN
2040 LET G = 0
2050 PRINT
2060 RANDOMIZE
2070 LET T = INT(37*RND)
2080 PRINT "THE NUMBER IS ";
2090 LET T1 = INT(T/10)+1
2100 ON T1 GO TO 2110,2120,2130,2140
2110 ON T+1 GO TO 2390,2210,2290,2250,2270,2230,2310,2210,2290,2250
2120 ON T-9 GO TO 2270,2350,2190,2330,2170,2370,2150,2350,2190,2210
2130 ON T-19 GO TO 2290,2250,2270,2230,2310,2210,2170,2370,2270,2350
2140 ON T-29 GO TO 2190,2330,2170,2370,2150,2350,2190
2150 PRINT T;" RED, EVEN, COLUMN 1"
2160 GO TO 2400
2170 PRINT T;" RED, EVEN, COLUMN 2"
2180 GO TO 2400
2190 PRINT T;" RED, EVEN, COLUMN 3"
2200 GO TO 2400
2210 PRINT T;" RED, ODD, COLUMN 1"
2220 GO TO 2400
2230 PRINT T;" RED, ODD, COLUMN 2"
2240 GO TO 2400
2250 PRINT T;" RED, ODD, COLUMN 3"
2260 GO TO 2400
2270 PRINT T;" BLACK, EVEN, COLUMN 1"
2280 GO TO 2400
2290 PRINT T; " BLACK, EVEN, COLUMN 2"
2300 GO TO 2400
2310 PRINT T; " BLACK, EVEN, COLUMN 3"
2320 GO TO 2400
2330 PRINT T; " BLACK, ODD, COLUMN1"
2340 GO TO 2400
2350 PRINT T; " BLACK, ODD, COLUMN 2"
2360 GO TO 2400
2370 PRINT T; " BLACK, ODD, COLUMN 3"
2380 GO TO 2400
2390 PRINT T
2400 IF G = 0 THEN 2470
2410 IF T = F THEN 2450
2420 PRINT " YOU LOSE $"G" FOR YOUR NUMBER BET."
2430 LET G = -G
2440 GO TO 2470
2450 PRINT " YOU WIN $"35*G" FOR YOUR NUMBER BET."
2460 LET G = 35*G
2470 IF H = 0 THEN 2660
2480 IF T = 0 THEN 2570
2490 IF B$ = "EVEN" THEN 2540
2500 FOR X = 1 TO 35 STEP 2
2510 IF T = X THEN 2610
2520 NEXT X
2530 GO TO 2570
2540 FOR X1 = 2 TO 36 STEP 2
2550 IF T = X1 THEN 2610
2560 NEXT X1
2570 PRINT " YOU LOSE $"H;
2580 GOSUB 2640
2590 LET H = -H
2600 GO TO 2660
2610 PRINT " YOU WIN $"H;
2620 GOSUB 2640
2630 GO TO 2660
2640 PRINT "FOR YOUR ODD-EVEN BET."
2650 RETURN
2660 IF I = 0 THEN 2940
2670 IF T = 0 THEN 2840
2680 FOR A1 = 1 TO 9 STEP 2
2690 IF T = A1 THEN 2830
2700 NEXT A1
2710 FOR A2 = 12 TO 18 STEP 2
2720 IF T = A2 THEN 2830
2730 NEXT A2
2740 FOR A3 = 19 TO 25 STEP 2
2750 IF T = A3 THEN 2830
2760 NEXT A3
2770 FOR A4 = 30 TO 36 STEP 2
2780 IF T = A4 THEN 2830
2790 NEXT A4
2800 IF T = 26 THEN 2830
2810 IF D$ = "BLACK" THEN 2880
2820 GO TO 2840
2830 IF D$ = "RED" THEN 2880
2840 PRINT " YOU LOSE $"I;
2850 GOSUB 2920
2860 LET I = -I
2870 GO TO 2940
2880 PRINT " YOU WIN $";
2890 PRINT I;
2900 GOSUB 2920
2910 GO TO 2940
2920 PRINT "FOR YOUR RED-BLACK BET."
2930 RETURN
2940 IF B8 = 0 THEN 3200
2950 IF T = 0 THEN 3160
2960 FOR B3 = 1 TO 34 STEP 3
2970 IF T = B3 THEN 3050
2980 NEXT B3
2990 FOR B4 = 2 TO 35 STEP 3
3000 IF T = B4 THEN 3070
3010 NEXT B4
3020 FOR B5 = 3 TO 36 STEP 3
3030 IF T = B5 THEN 3090
3040 NEXT B5
3050 IF B2 = 1 THEN 3110
3060 IF B2 <> 1 THEN 3160
3070 IF B2 = 2 THEN 3110
3080 IF B2 <> 2 THEN 3160
3090 IF B2 = 3 THEN 3110
3100 IF B2 <> 3 THEN 3160
3110 PRINT " YOU WIN $";
3120 PRINT 2*B8;
3130 PRINT "FOR YOUR COLUMN BET."
3140 LET B8 = 2*B8
3150 GO TO 3200
3160 PRINT " YOU LOSE $";
3170 PRINT B8;
3180 PRINT "FOR YOUR COLUMN BET."
3190 LET B8 = -B8
3200 PRINT
3210 LET K = (G) + (H) + (I) + (B8)
3220 IF K < 0 THEN 3260
3230 IF K = 0 THEN 3280
3240 IF K > 0 THEN 3300
3250 GO TO 3310
3260 PRINT " YOU LOST $" ABS(K)" ON THIS ROUND."
3270 GO TO 3310
3280 PRINT " YOU BROKE EVEN THIS TIME."
3290 GO TO 3310
3300 PRINT " YOU WON $"K" ON THIS ROUND."
3310 PRINT
3320 PRINT
3330 LET K1 = K1 + K
3340 IF K1 < 0 THEN 3370
3350 IF K1 = 0 THEN 3390
3360 IF K1 > 0 THEN 3410
3370 PRINT " YOU HAVE LOST A TOTAL OF $"ABS(K1)" THUS FAR."
3380 GO TO 3430
3390 PRINT " THUS FAR YOU HAVE BROKEN EVEN."
3400 GO TO 3430
3410 PRINT " YOU HAVE WON A TOTAL OF $"K1" THUS FAR."
3420 GO TO 3430
3430 PRINT
3440 PRINT " DO YOU WANT TO PLAY AGAIN";
3450 INPUT M$
3460 IF M$ = "NO" THEN 3500
3470 IF M$ = "YES" THEN 970
3480 PRINT "PLEASE TYPE YES OR NO."
3490 GO TO 3440
3500 PRINT
3510 PRINT " THANKS FOR PLAYING."
3520 IF K1 < 0 THEN 3550
3530 IF K1 = 0 THEN 3570
3540 IF K1 > 0 THEN 3600
3550 PRINT " YOU LOST $" ABS(K1);", BETTER LUCK NEXT TIME."
3560 GO TO 3610
3570 PRINT " YOU BROKE EVEN TODAY, MAYBE NEXT TIME YOU WILL WIN";
3580 PRINT " A FORTUNE."
3590 GO TO 3610
3600 PRINT " CONGRATULATIONS, YOU BEAT THE ODDS. YOU WON $"K1"TODAY."
3610 END
[/spoiler]
labelminimizesubject
Time-Sharing Tic-Tac-Toe Digital Equipment Computer Users' Society1970Time-Sharing Tic-Tac-Toe is a simple Tic-Tac-Toe game played against the computer. The player chooses to go first or not and can enter his mark on the fields named 1 through 9. Whoever gets three in a row wins.***Videogame Programm Files

[spoiler=show source code;hide source code]
100' NAME--TICTAC
110'
120' DESCRIPTION--PLAYS GAME OF TIC-TAC-TOE
130'
140' SOURCE--UNKNOWN
150'
160' INSTRUCTIONS--TYPE "RUN" AND FOLLOW INSTRUCTIONS.
170'
180'
190' * * * * * * MAIN PROGRAM * * * * * * * * * * *
200'
210 PRINT "WELCOME TO TIME-SHARING TIC-TAC-TOE. THE BOARD IS LAID OUT"
220 PRINT "AS FOLLOWS:"
230 PRINT
240 PRINT "1 2 3"
250 PRINT "4 5 6"
260 PRINT "7 8 9"
270 PRINT
280 PRINT "WHEN THE MACHINE ASKS FOR YOUR MOVE, RESPOND WITH THE NUMBER"
290 PRINT "WHICH CORRESPONDS TO THE INTENDED SQUARE."
300 PRINT
310 DIM B(2,2)
320 FOR I = 0 TO 2
330 FOR J = 0 TO 2
340 LET B(I,J) = 0
350 NEXT J
360 NEXT I
370 LET P = 1
380 PRINT "DO YOU WANT ME TO GO FIRST (1 FOR YES, 0 FOR NO)";
390 INPUT F
400 IF F = 0 THEN 430
410 PRINT "I PLAY X, YOU PLAY O"
420 GO TO 540
430 PRINT "YOU PLAY X, I PLAY O"
440 PRINT "YOUR MOVE: ";
450 GOSUB 780
460 GOSUB 1100
470 GOSUB 2290
480 GOSUB 1500
490 IF M <> 0 THEN 710
500 GOSUB 2290
510 GOSUB 1500
520 GOSUB 2290
530 IF M <> 0 THEN 710
540 LET M = 5
550 IF B(1,1) = 0 THEN 710
560 LET M = 1
570 IF B(0,0) = 0 THEN 710
580 LET M = 3
590 IF B(0,2) = 0 THEN 710
600 LET M = 7
610 IF B(2,0) = 0 THEN 710
620 LET M = 9
630 IF B(2,2) = 0 THEN 710
640 LET M = 2
650 IF B(0,1) = 0 THEN 710
660 LET M = 4
670 IF B(1,0) = 0 THEN 710
680 LET M = 6
690 IF B(1,2) = 0 THEN 710
700 LET M = 8
710 GOSUB 790
720 PRINT "I MOVE"M
730 GOSUB 910
740 GOSUB 1100
750 GOSUB 2290
760 GOTO 440
770 REM SUBROUTINE TO INPUT MOVES
780 INPUT M
790 IF M > 9 THEN 810
800 IF M > 0 THEN 830
810 PRINT "MOVE NOT ON BOARD. MOVE AGAIN: ";
820 GOTO 780
830 LET M1 = INT((M-1)/3)
840 LET M2 = M - 3*M1 - 1
850 IF B(M1,M2) = 0 THEN 880
860 PRINT "SQUARE ALREADY TAKEN. MOVE AGAIN: ";
870 GOTO 780
880 LET B(M1,M2) = P
890 RETURN
900 REM SUBROUTINE TO PRINT OUT T-T-T BOARD
910 FOR I = 0 TO 2
920 PRINT
930 FOR J = 0 TO 2
940 IF B(I,J) <> 0 THEN 970
950 PRINT "- ";
960 GOTO 1040
970 IF B(I,J) <> 1 THEN 1000
980 PRINT "X ";
990 GOTO 1040
1000 IF B(I,J) <> 2 THEN 1030
1010 PRINT "O ";
1020 GOTO 1040
1030 PRINT "? ";
1040 NEXT J
1050 NEXT I
1060 PRINT
1070 PRINT
1080 RETURN
1090 REM SUBROUTINE TO DETECT THAT PLAYER P HAS WON
1100 IF B(0,0) <> P THEN 1170
1110 IF B(0,1) <> P THEN 1130
1120 IF B(0,2) = P THEN 1390
1130 IF B(1,0) <> P THEN 1150
1140 IF B(2,0) = P THEN 1390
1150 IF B(1,1) <> P THEN 1170
1160 IF B(2,2) = P THEN 1390
1170 IF B(0,1) <> P THEN 1200
1180 IF B(1,1) <> P THEN 1200
1190 IF B(2,1) = P THEN 1390
1200 IF B(0,2) <> P THEN 1250
1210 IF B(1,1) <> P THEN 1230
1220 IF B(2,0) = P THEN 1390
1230 IF B(1,2) <> P THEN 1250
1240 IF B(2,2) = P THEN 1390
1250 IF B(1,0) <> P THEN 1280
1260 IF B(1,1) <> P THEN 1280
1270 IF B(1,2) = P THEN 1390
1280 IF B(2,0) <> P THEN 1310
1290 IF B(2,1) <> P THEN 1310
1300 IF B(2,2) = P THEN 1390
1310 FOR I = 0 TO 2
1320 FOR J = 0 TO 2
1330 IF B(I,J) <> 0 THEN 1350
1340 RETURN
1350 NEXT J
1360 NEXT I
1370 PRINT "***** DRAW *****"
1380 GOTO 1430
1390 IF P = 2 THEN 1420
1400 PRINT "***** X WINS *****"
1410 GOTO 1430
1420 PRINT "***** O WINS *****"
1430 PRINT
1440 PRINT
1450 PRINT
1460 PRINT "NEW GAME:"
1470 PRINT
1480 GOTO 310
1490 REM SUBROUTINE TO DETERMINE WINNING MOVES AND FORCED BLOCKS
1500 IF B(0,0) <> P THEN 1630
1510 IF B(0,1) <> P THEN 1530
1520 IF B(0,2) = 0 THEN 2140
1530 IF B(0,2) <> P THEN 1550
1540 IF B(0,1) = 0 THEN 2120
1550 IF B(1,1) <> P THEN 1570
1560 IF B(2,2) = 0 THEN 2260
1570 IF B(2,2) <> P THEN 1590
1580 IF B(1,1) = 0 THEN 2180
1590 IF B(1,0) <> P THEN 1610
1600 IF B(2,0) = 0 THEN 2220
1610 IF B(2,0) <> P THEN 1630
1620 IF B(1,0) = 0 THEN 2160
1630 IF B(0,1) <> P THEN 1720
1640 IF B(0,0) <> P THEN 1660
1650 IF B(0,2) = 0 THEN 2140
1660 IF B(0,2) <> P THEN 1680
1670 IF B(0,0) = 0 THEN 2100
1680 IF B(1,1) <> P THEN 1700
1690 IF B(2,1) = 0 THEN 2240
1700 IF B(2,1) <> P THEN 1720
1710 IF B(1,1) = 0 THEN 2180
1720 IF B(0,2) <> P THEN 1810
1730 IF B(1,1) <> P THEN 1750
1740 IF B(2,0) = 0 THEN 2220
1750 IF B(2,0) <> P THEN 1770
1760 IF B(1,1) = 0 THEN 2180
1770 IF B(1,2) <> P THEN 1790
1780 IF B(2,2) = 0 THEN 2260
1790 IF B(2,2) <> P THEN 1810
1800 IF B(1,2) = 0 THEN 2200
1810 IF B(1,0) <> P THEN 1880
1820 IF B(2,0) <> P THEN 1840
1830 IF B(0,0) = 0 THEN 2100
1840 IF B(1,1) <> P THEN 1860
1850 IF B(1,2) = 0 THEN 2200
1860 IF B(1,2) <> P THEN 1880
1870 IF B(1,1) = 0 THEN 2180
1880 IF B(1,1) <> P THEN 1970
1890 IF B(2,2) <> P THEN 1910
1900 IF B(0,0) = 0 THEN 2100
1910 IF B(2,0) <> P THEN 1930
1920 IF B(0,2) = 0 THEN 2140
1930 IF B(2,1) <> P THEN 1950
1940 IF B(0,1) = 0 THEN 2120
1950 IF B(1,2) <> P THEN 1970
1960 IF B(1,0) = 0 THEN 2160
1970 IF B(1,2) <> P THEN 2000
1980 IF B(2,2) <> P THEN 2000
1990 IF B(0,2) = 0 THEN 2140
2000 IF B(2,0) <> P THEN 2050
2010 IF B(2,1) <> P THEN 2030
2020 IF B(2,2) = 0 THEN 2260
2030 IF B(2,2) <> P THEN 2050
2040 IF B(2,1) = 0 THEN 2240
2050 IF B(2,1) <> P THEN 2080
2060 IF B(2,2) <> P THEN 2080
2070 IF B(2,0) = 0 THEN 2220
2080 LET M = 0
2090 RETURN
2100 LET M = 1
2110 RETURN
2120 LET M = 2
2130 RETURN
2140 LET M = 3
2150 RETURN
2160 LET M = 4
2170 RETURN
2180 LET M = 5
2190 RETURN
2200 LET M = 6
2210 RETURN
2220 LET M = 7
2230 RETURN
2240 LET M = 8
2250 RETURN
2260 LET M = 9
2270 RETURN
2280 REM SUBROUTINE TO FLIP-FLOP PLAYER P
2290 IF P = 1 THEN 2320
2300 LET P = 1
2310 RETURN
2320 LET P = 2
2330 RETURN
2340 END
[/spoiler]
labelminimizesubject
War Digital Equipment Computer Users' Society1970[media=youtube]zP8OwG3Ysl0[/media]***War simulates the card game of the same name. Both the player and the computer get half a deck of cards and show the top card on their deck each turn, whoever has the highest card wins that turn. When cards of equal value are placed each player draws another card and whoever wins that battle wins all previous cards. The game continues until a player has ran out of cards or the player decides to stop.***Videogame Programm Files

[spoiler=show source code;hide source code]
100' NAME--WAR
110'
120' DESCRIPTION--PLAYS THE CARD GAME OF WAR.
130'
140' SOURCE--UNKNOWN
150'
160' INSTRUCTIONS--TYPE "RUN" AND FOLLOW INSTRUCTIONS, A TIE
170' MAKES NO SCORE AT ALL.
180'
190'
200' * * * * * * MAIN PROGRAM * * * * * * * * * * * *
210'
220 PRINT "THIS IS THE CARD GAME OF WAR. EACH CARD IS GIVEN BY SUIT-#";
230 PRINT "AS S-7 FOR SPADE 7. ";
240 PRINT "DO YOU WANT DIRECTIONS";
250 INPUT B$
260 IF B$="NO" THEN 330
270 IF B$="YES" THEN 300
280 PRINT "YES OR NO, PLEASE. ";
290 GO TO 240
300 PRINT "THE 625 GIVES YOU AND IT A 'CARD'. THE HIGHER 'CARD' ";
310 PRINT "(NUMERICALLY) WINS. THE GAME ENDS WHEN YOU CHOOSE NOT";
320 PRINT " TO CONTINUE OR WHEN YOU HAVE FINISHED THE PACK."
330 PRINT
340 PRINT
350 DIM A$(52), L(54)
360 FOR I=1 TO 52
370 READ A$(I)
380 NEXT I
390 RANDOM
400 FOR J=1 TO 52
410 LET L(J)=INT(52*RND+1)
420 FOR K=1 TO J-1
430 IF L(K)<>L(J) THEN 460
440 LET J=J-1
450 GO TO 470
460 NEXT K
470 NEXT J
480 LET P=P+1
490 LET M1=L(P)
500 LET P=P+1
510 LET M2=L(P)
520 PRINT
530 PRINT
540 PRINT "YOU: ";A$(M1), "625: ";A$(M2),
550 LET N1=INT((M1-.5)/4)
560 LET N2=INT((M2-.5)/4)
570 IF N1>=N2 THEN 610
580 LET A1=A1+1
590 PRINT "625 WINS. YOU HAVE";B1;"; 625 HAS";A1
600 GO TO 660
610 IF N1=N2 THEN 650
620 LET B1=B1+1
630 PRINT "YOU WIN. YOU HAVE";B1;"; 625 HAS";A1
640 GO TO 660
650 PRINT "TIE. NO SCORE CHANGE."
660 IF L(P+1)=0 THEN 730
670 PRINT "DO YOU WANT TO CONTINUE";
680 INPUT V$
690 IF V$="YES" THEN 480
700 IF V$="NO" THEN 770
710 PRINT "YES OR NO, PLEASE. ";
720 GO TO 660
730 PRINT
740 PRINT
750 PRINT "YOU HAVE RUN OUT OF CARDS. FINAL SCORE: YOU--";B1;
760 PRINT "; 625--";A1
770 PRINT "THANKS FOR PLAYING. IT WAS FUN."
780 DATA S-2,H-2,C-2,D-2,S-3,H-3,C-3,D-3,S-4,H-4,C-4,D-4,S-5,H-5,C-5
790 DATA D-5,S-6,H-6,C-6,D-6,S-7,H-7,C-7,D-7,S-8,H-8,C-8,D-8,S-9,H-9
800 DATA C-9,D-9,S-10,H-10,C-10,D-10,S-J,H-J,C-J,D-J,S-Q,H-Q,C-Q,D-Q
810 DATA S-K,H-K,C-K,D-K,S-A,H-A,C-A,D-A
820 END
[/spoiler]
labelminimizesubject
Bandit Digital Equipment Computer Users' Society1970[media=youtube]D9zRn4VteC8[/media]***Bandit is a text-based slot machine simulation game written in BASIC for the PDP-10. The player starts with an initial balance and can try to make a winning by playing the slot machine. The bandit's arm is pulled by pressing the return key. The game is over when the player runs out of money. The player is free to determine the amount of money to spend on each spin.***Video game programming lines

[spoiler=show source code;hide source code]
100' NAME--BANDIT
110'
120' DESCRIPTION--THE COMPUTER IS A SLOT MACHINE AND YOU ARE THE PLAYER
130'
140' SOURCE--UNKNOWN
150'
160' INSTRUCTIONS--TYPE "RUN" AND FOLLOW INSTRUCTIONS.
170'
180'
190' * * * * * * MAIN PROGRAM * * * * * * * * * *
200'
210 PRINT"THIS DEMONSTRATION SHOWS YOU SOME VERSATILE FEATURES"
220 PRINT" OF DIGITAL EQUIPMENTS TIMESHARING PDP 10 BY SIMULATING A SLOT"
230 PRINT"MACHINE --- THE ONE-ARMED BANDIT."
240 PRINT
250 GOTO 410
260 PRINT"WHAT IS YOUR LUCKY NUMBER TODAY, BETWEEN 1 AND 711";
270 INPUT Q
280 IF Q<1 THEN 240
290 IF Q>711 THEN 240
300 PRINT
310 DATA 43
320 READ Q9
330 LET U=INT(Q+Q9)
340 FOR I=1 TO U
350 LET V=RND
360 NEXT I
370 LET S=INT(30+15*V)
380 PRINT"GOOD. YOUR STARTING BALANCE IS $";S
390 GOTO 510
400 PRINT
410 PRINT"EACH PLAY YOU CAN PUT ANY AMOUNT OF SILVER DOLLARS INTO"
420 PRINT"THE MACHINE, UP TO THE BALANCE YOU HAVE, BY TYPING IN"
430 PRINT"THE QUANTITY OF DOLLARS."
440 PRINT
450 PRINT"YOU 'PULL DOWN THE HANDLE' BY DEPRESSING THE 'RETURN' KEY."
460 PRINT
470 PRINT"WHEN YOUR BALANCE REACHES ZERO, THE GAME IS OVER....."
480 PRINT"OR TYPE 'STOP' TO QUIT AT ANY TIME. GOOD LUCK..."
490 PRINT
500 GOTO 260
510 PRINT"HOW MANY DOLLARS DO YOU WANT TO PUT IN ON YOUR FIRST PLAY";
520 INPUT Z
530 IF Z<=0 THEN 550
540 IF Z<S+1 THEN 580
550 PRINT
560 PRINT "...ILLEGAL PLAY....TRY AGAIN";
570 GOTO 520
580 PRINT
590 DIM R(3),T(3),P(3,6)
600 FOR I=1 TO 3
610 FOR J=1 TO 6
620 READ P(I,J)
630 NEXT J
640 NEXT I
650 LET E4=0
660 FOR I=1 TO 3
670 LET R=RND
680 FOR J=1 TO 6
690 LET T(I)=J
700 IF R<P(I,J) THEN 720
710 NEXT J
720 NEXT I
730 FOR I=1 TO 3
740 LET W=T(I)
750 IF W=1 THEN 810
760 IF W=2 THEN 830
770 IF W=3 THEN 850
780 IF W=4 THEN 870
790 IF W=5 THEN 890
800 IF W=6 THEN 910
810 PRINT"LEMON ";
820 GOTO 930
830 PRINT"CHERRY ";
840 GOTO 930
850 PRINT"ORANGE ";
860 GOTO 930
870 PRINT"PLUM ";
880 GOTO 930
890 PRINT"BELL ";
900 GOTO 930
910 PRINT"LIBERTY ";
920 GOTO 930
930 NEXT I
940 LET D=100*T(1)+10*T(2)+T(3)
950 IF D=221 THEN 1100
960 IF D=223 THEN 1100
970 IF D=224 THEN 1100
980 IF D=225 THEN 1110
990 IF D=226 THEN 1130
1000 IF D=333 THEN 1170
1010 IF D=444 THEN 1190
1020 IF D=555 THEN 1210
1030 IF D=336 THEN 1230
1040 IF D=446 THEN 1250
1050 IF D=556 THEN 1270
1060 IF D=666 THEN 1290
1070 LET D=0
1080 PRINT "...A LOSER ";
1090 GOTO 1330
1100 LET D=2*Z
1110 LET D=4*Z
1120 GOTO 1330
1130 LET D=6*Z
1140 GOTO 1330
1150 LET D=8*Z
1160 GOTO 1330
1170 LET D=10*Z
1180 GOTO 1330
1190 LET D=12*Z
1200 GOTO 1330
1210 LET D=14*Z
1220 GOTO 1330
1230 LET D=16*Z
1240 GOTO 1330
1250 LET D=18*Z
1260 GOTO 1330
1270 LET D=20*Z
1280 GOTO 1330
1290 LET D=INT(200+400*RND)
1300 PRINT "...YOU HIT THE JACKPOT OF $";D
1310 PRINT
1320 LET E4=1
1330 LET S=S+D-Z
1340 IF S>0 THEN 1380

1350 PRINT
1360 PRINT "YOU HAVE RUN OUT OF MONEY..."
1370 GOTO 1520
1380 IF D=0 THEN 1410
1390 IF E4=1 THEN 1410
1400 PRINT "YOU WIN: $";D;
1410 PRINT "BALANCE: $";S;"AGAIN";
1420 INPUT Z
1430 IF Z<=0 THEN 1460
1440 IF Z=999 THEN 1510
1450 IF Z<S+1 THEN 1490
1460 PRINT
1470 PRINT "...ILLEGAL PLAY....TRY AGAIN";
1480 GOTO 1420
1490 PRINT
1500 GOTO 660
1510 PRINT
1520 PRINT"THE GAME IS OVER...BETTER LUCK NEXT TIME."
1530 GOTO1570
1540 DATA 0.00, 0.40, 0.65, 0.83, 0.94, 1.00
1550 DATA 0.10, 0.45, 0.65, 0.80, 0.90, 1.00
1560 DATA 0.30, 0.30, 0.50, 0.70, 0.82, 1.00
1570 PRINT
1580 PRINT
1590 PRINT
1600 PRINT
1610 PRINT
1620 PRINT
1630 PRINT
1640 PRINT
1650 PRINT
1660 END
[/spoiler]
labelminimizesubject
Batnum  Digital Equipment Computer Users' Society1970BASIC***[media=youtube]D9zRn4VteC8[/media]***Batnum is a "battle of numbers" against the computer. There is a distinct number of items on a pile and the player and computer take turns removing items. Depending on the choices made at the start of the game whoever picks the first or last item wins the game. The player can also determine the maximum number of items that can be taken in a turn.***Video game programming lines
[spoiler=show source code;hide source code]
100' NAME--BATNUM
110'
120' DESCRIPTION--BATTLE OF NUMBERS BETWEEN USER AND COMPUTER
130'
140' SOURCE--UNKNOWN
150'
160' INSTRUCTIONS--TYPE "RUN" AND FOLLOW INSTRUCTIONS.
170'
180'
190' * * * * * * MAIN PROGRAM * * * * * * * * * * *
200'
210 PRINT"THIS DEMONSTRATION SHOWS YOU SOME VERSATILE FEATURES OF"
220 PRINT"PDP-10 TIME-SHARING SERVICE. IT IS A 'BATTLE-OF-NUMBERS'"
230 PRINT"GAME, WHERE THE COMPUTER IS YOUR OPPONENT."
240 PRINT
250 PRINT"THE GAME STARTS WITH AN ASSUMED PILE OF OBJECTS.YOU AND"
260 PRINT"YOUR OPPONENT ALTERNATLY REMOVE OBJECTS FROM THE PILE."
270 PRINT"WINNING IS DEFINED IN ADVANCE AS TAKING THE LAST OBJECT"
280 PRINT"OR NOT. YOU CAN ALSO SPECIFY SOME OTHER BEGINNING"
290 PRINT"CONDITIONS. DON'T USE ZERO, HOWEVER, IN PLAYING THE GAME."
300 PRINT
310 PRINT
320 GOTO 440
330 PRINT
340 PRINT
350 PRINT
360 PRINT
370 PRINT
380 PRINT
390 PRINT
400 PRINT
410 PRINT
420 PRINT
430 PRINT
440 PRINT"ENTER PILE SIZE:";
450 INPUT N
460 IF N<>0 THEN 480
470 GOTO 440
480 IF N<>INT(N) THEN 330
490 IF N<1 THEN 330
500 PRINT "ENTER WIN OPTION - 1 TO TAKE LAST, 2 TO AVOID LAST: ";
510 INPUT M
520 IF M=1 THEN 540
530 IF M<>2 THEN 500
540 PRINT "ENTER MIN AND MAX: ";
550 INPUT A,B
560 IF A>B THEN 540
570 IF A<1 THEN 540
580 IF A<>INT(A) THEN 540
590 IF B<>INT(B) THEN 540
600 PRINT"ENTER START OPTION - 1 COMPUTER FIRST, 2 YOU FIRST:";
610 INPUT S
620 IF S=1 THEN 640
630 IF S<>2 THEN 600
640 LET C=A+B
650 IF S=2 THEN 680
660 GOSUB 710
670 IF W=1 THEN 330
680 GOSUB 920
690 IF W=1 THEN 330
700 GO TO 660
710 LET Q=N
720 IF M=1 THEN 740
730 LET Q=Q-1
740 IF M=1 THEN 790
750 IF N>A THEN 830
760 LET W=1
770 PRINT"COMPUTER TAKES";N;"AND LOSES."
780 RETURN
790 IF N>B THEN 830
800 LET W=1
810 PRINT"COMPUTER TAKES";N;"AND WINS."
820 RETURN
830 LET P=Q-C*INT(Q/C)
840 IF P>=A THEN 860
850 LET P=A
860 IF P<=B THEN 880
870 LET P=B
880 LET N=N-P
890 PRINT"COMPUTER TAKES";P;"AND LEAVES";N
900 LET W=0
910 RETURN
920 PRINT "YOUR MOVE: ";
930 INPUT P
940 IF P<>0 THEN 980
950 PRINT"I TOLD YOU NOT TO USE ZERO...COMPUTER WINS BY FORFEIT."
960 LET W=1
970 RETURN
980 IF P<>INT(P) THEN 1030
990 IF P>=A THEN 1020
1000 IF P=N THEN 1070
1010 GO TO 1030
1020 IF P<=B THEN 1050
1030 PRINT "ILLEGAL MOVE, REENTER IT: ";
1040 GO TO 930
1050 LET N=N-P
1060 IF N<>0 THEN 1140
1070 IF M=1 THEN 1110
1080 PRINT"TOUGH LUCK, YOU LOSE."
1090 LET W=1
1100 RETURN
1110 PRINT"CONGRATULATIONS, YOU WIN."
1120 LET W=1
1130 RETURN
1140 IF N>=0 THEN 1170
1150 LET N=N+P
1160 GO TO 1030
1170 LET W=0
1180 RETURN
1190 END
[/spoiler]
labelimagesubject
Bridge Digital Equipment Computer Users' Society1970Bridge offers a practice session for the player. The game allows the player to bid on a given situation and will ask the player questions about the situation, when incorrect the player is told the correct answer or hints on what to do.***Videogame Programm lines

[spoiler=show source code;hide source code]
100' NAME--BRIDGE
110'
120' DESCRIPTION--BRIDGE PRACTICE SESSION.
130'
140' SOURCE--UNKNOWN
150'
160' INSTRUCTIONS--TYPE "RUN" AND FOLLOW INSTRUCTIONS
170'
180'
190' * * * * * * MAIN PROGRAM * * * * * * * * * * * * *
200'
210 RANDOMIZE
220 MAT READ D$(4)
230 MAT READ B$(5)
240 DATA JACK,QUEEN,KING,ACE,CLUBS,DIAMONDS,HEARTS,SPADES,NO TRUMP
250 PRINT "WELCOME TO THE DIGITAL BRIDGE PRACTICE SESSION."
260 PRINT"IN MAKING BIDS TWO NUMBERS ARE TO BE TYPED."
270 PRINT"THE FIRST IS THE AMOUNT OF THE BID, THE SECOND REPRESENTS"
280 PRINT"THE SUIT BID; 1=CLUBS,2=DIAMONDS,3=HEARTS,4=SPADES,5=N.T."
290 PRINT"THUS, 4 HEARTS IS '4,3'. A PASS IS '0,0'."
300 DIM I(13,4)
310 GOTO 380
320 PRINT "DO YOU WANT TO CONTINUE";
330 INPUT Q$
340 IF Q$="NO" THEN 2310
350 IF Q$="YES" THEN 380
360 PRINT"INCORRECT ANSWER. TYPE 'YES' OR 'NO'";
370 GOTO 330
380 LET P=0
390 FOR S=1 TO 13
400 FOR T=0TO3
420 LET I(S,T)=-1
430 NEXT T
440 NEXT S
450 FOR T=0 TO 3
460 LET G(T)=1
470 NEXT T
480 LET N=52
490 PRINT
500PRINT
510 PRINT
520 DIM Z(100)
530 PRINT "CARDS DEALT"
540 PRINT
550 PRINT "CLUBS","DIAMONDS","HEARTS","SPADES"
560 FOR Z1=1 TO N
570 LET Z(Z1)=Z1
580 NEXT Z1
590 FOR Z1=1 TO 13
600 LET Z2=1+INT((N-Z1+1)*RND)
610 LET X=Z(Z2)
620 FOR Z3=Z2TON-Z1
630 LET Z(Z3)=Z(Z3+1)
640 NEXT Z3
650 LET C=INT(X/13)
660 LET D=X-C*13+2
670 IF C<>4 THEN 690
680 LET C=0
690 IF Z1>13 THEN 720
700 LET I(G(C),C)=D
710 LET G(C)=G(C)+1
720 NEXT Z1
730 FOR Z1=0 TO 3
740 FOR S=1TO13
750 FOR T=1TOS
760 IF I(S,Z1)<I(T,Z1) THEN 800
770 LET D=I(S,Z1)
780 LET I(S,Z1)=I(T,Z1)
790 LET I(T,Z1)=D
800 NEXT T
810 NEXT S
820 NEXT Z1
830 LET Z1=0
840 FOR N=0TO3
850 LET P(N)=0
860 NEXT N
870 FOR S=1 TO 13
880 PRINT
890 FOR N=0 TO 3
900 LET D=I(S,N)
910 IF D<>-1 THEN 940
920 PRINT " ",
930 GOTO 1020
940 LET Z1=Z1+1
950 IF D<=10 THEN 970
960 GOTO 990
970 PRINT D,
980 GOTO 1010
990 PRINT D$(D-10),
1000 LET P(N)=P(N)-10+D
1010 IF Z1>=13 THEN 1040
1020 NEXT N
1030 NEXT S
1040 LET P=P(0)+P(1)+P(2)+P(3)
1050 FOR N=0TO3
1060 LET Q(N)=G(N)-1
1070 IF Q(N)<>0 THEN 1090
1080 LET P=P+3
1090 IF Q(N)<>1 THEN 1110
1100 LET P=P+2
1110 IF Q(N)<>2 THEN 1130
1120 LET P=P+1
1130 NEXT N
1140 PRINT
1150 PRINT
1160 PRINT "COUNT THE POINTS, AND TYPE IT";
1170 INPUT P1
1180 IF P1 <> P THEN 1210
1190 PRINT "CORRECT"
1200 GO TO 1220
1210 PRINT "WRONG. BY THE OFFICIAL COUNT YOU HAVE";P;"POINTS."
1220 PRINT "PLEASE MAKE YOUR BID";
1230 INPUT L7, N7
1240 IF P >6 THEN 1280
1250 LET L6 = 0
1260 GOSUB 2180
1270 GOTO 2170
1280 REM
1290 IF P>10 THEN 1380
1300 FOR N=OTO3
1310 IF G(N)-1<7 THEN 1360
1320 LET N6 = N + 1
1330 LET L6 = 3
1340 GOSUB 2180
1350 GO TO 2170
1360 NEXT N
1370 GO TO 1250
1380 IF P>=14 THEN 1400
1390 GOTO 1250
1400 REM
1410 IF P<16 THEN 1630

1420 IF P>=19 THEN 1510
1430 FOR N=0 TO 3
1440 LET Q(N)=G(N)-1
1450 IF Q(N)+P(N)<5 THEN 1630
1460 NEXT N
1470 LET L6 = 1
1480 LET N6 = 5
1490 GOSUB 2180
1500 GOTO 2170
1510 IF P<22 THEN 1630
1520 IF P>=25 THEN 1590
1530 FOR N=0 TO 3
1540 LET Q(N)=G(N)-1
1550 IF Q(N)+P(N)<5 THEN 1630
1560 NEXT N
1570 LET L6 = 2
1580 GO TO 1480
1590 IF P>=28 THEN 1610
1600 GOTO 1940
1610 PRINT "SLAM PROBABLE. BID TWO, THEN PROCEED TO GAME OR SLAM TRY."
1620 GOTO 2170
1630 FOR N=0 TO 3
1640 LET Q(N)=G(N)-1
1650 NEXT N
1660 FOR I=0 TO 3
1670 LET S(I)=I
1680 NEXT I
1690 FOR N=0 TO 3
1700 FOR E=0 TO N
1710 IF Q(N)<Q(E) THEN 1780
1720 LET B1=Q(N)
1730 LET Q(N)=Q(E)
1740 LET Q(E)=B1
1750 LET X1=S(N)
1760 LET S(N)=S(E)
1770 LET S(E)=X1
1780 NEXT E
1790 NEXT N
1800 FOR I=0TO3
1810 LET N=S(I)
1820 IF Q(0)>Q(1) THEN 1850
1830 IF P(S(0))>P(S(1)) THEN 1850
1840 LET N=S(1)
1850 IF Q(I)<4 THEN 1910
1860 IF P(N)<3 THEN 1910
1870 LET N6 = N+1
1880 LET L6 = 1
1890 GOSUB 2180
1900 GO TO 2170
1910 NEXT I
1920 LET N6 = 1
1930 GO TO 1880
1940 FOR I= 0 TO 3
1950 LET S(I)=I
1960 NEXT I
1970 FOR N=0 TO 3
1980 FOR E=0 TO N
1990 IF Q(N)<Q(E) THEN 2060
2000 LET B1=Q(N)
2010 LET Q(N)=Q(E)
2020 LET Q(E)=B1
2030 LET X1=S(N)
2040 LET S(N)=S(E)
2050 LET S(E)=X1
2060 NEXT E
2070 NEXT N
2080 FOR I=0 TO 3
2090 LET N=S(I)
2100 IF Q(I)<4 THEN 2160
2110 IF P(N)<3 THEN 2160
2120 LET N6 = N+1
2130 LET L6 = 2
2140 GOSUB 2180
2150 GO TO 2170
2160 NEXT I
2170 GOTO 320
2180 IF L6 <> L7 THEN 2290
2190 IF L6 = 0 THEN 2210
2200 IF N7 <> N6 THEN 2290
2210 PRINT "CORRECT. ";
2220 PRINT "THE OFFICIAL BID IS";
2230 IF L6 <> 0 THEN 2260
2240 PRINT " PASS."
2250 RETURN
2260 PRINT L6;
2270 PRINT B$(N6);"."
2280 RETURN
2290 PRINT "WRONG. ";
2300 GO TO 2220
2310 END
[/spoiler]
labelminimizesubject
Craps Digital Equipment Computer Users' Society1970Craps allows the player to try his virtual luck on a craps table. The player throws dice and can bet virtual money. The goal is to roll the same value again, but when throwing 7 or 11 the player loses his wager, throwing anything else prompts another throw. The game keeps track how much the player has won or lost.***Videogame Programming Lines

[spoiler=show source code;hide source code]
100' NAME--CRAPS
110'
120' DESCRIPTIONS--A SESSION AT THE CRAPS TABLE.
130'
140' SOURCE--UNKNOWN
150'
160' INSTRUCTIONS--TYPE "RUN" AND FOLLOW INSTRUCTIONS.
170'
180'
190' * * * * * * MAIN PROGRAM * * * * * * * * * * * *
200'
210 RANDOMIZE
220 PRINT
230 PRINT "WELCOME TO THE DIGITAL CRAPS TABLE."
240 PRINT "DO YOU WANT INSTRUCTIONS";
250 INPUT Z$
260 IF Z$="NO" THEN 350
270 IF Z$="YES" THEN 300
280 PRINT "INCORRECT ANSWER. PLEASE TYPE 'YES' OR 'NO'";
290 GOTO 250
300 PRINT " ON THE FIRST THROW 2'S,3'S AND 12'S LOSE, 7'S AND 11'S"
310 PRINT " WIN. ON LATER THROWS 7'S AND 11'S LOSE, THE ORIGINAL"
320 PRINT " NUMBER WINS, AND ANY OTHER RESULT CAUSES ANOTHER THROW."
330 PRINT " BETS MAY RANGE FROM .01 TO 10000, TYPE '-1' TO FIND THE"
340 PRINT " STATE OF YOUR WINNINGS OR LOSSES, AND A '0' TO QUIT."
350 PRINT
360 PRINT
370 PRINT
380 PRINT " HOW MUCH DO YOU BET";
390 INPUT B1
400 IF B1<0 THEN 840
410 IF B1=0 THEN 960
420 IF B1<5 THEN 940
430 IF B1>10000 THEN 820
440 LET T7=0
450 LET D1=INT(6*RND)+1
460 LET D2=INT(6*RND)+1
470 PRINT D1;D2;
480 LET T=D1+D2
490 IF T7>0 THEN 520
500 IF T=12 THEN 750
510 IF T=2 THEN 770
520 IF T=8 THEN 560
530 IF T=11 THEN 560
540 PRINT " A";T;
550 GOTO 570
560 PRINT " AN";T;
570 IF T7>0 THEN 630
580 IF T=3 THEN 780
590 IF T=7 THEN 710
600 IF T=11 THEN 710
610 LET D9=T
620 GOTO 680
630 IF T=7 THEN 780
640 IF T=11 THEN 780
650 IF T=D9 THEN 710
660 PRINT
670 GOTO 450
680 PRINT " YOUR NUMBER IS " T
690 LET T7=1
700 GOTO 450
710 PRINT " YOU WIN"
720 LET W=W+B1
730 PRINT " YOU WIN" B1;"DOLLARS"
740 GOTO 370
750 PRINT " BOXCARS.....";
760 GOTO 780
770 PRINT " SNAKES EYES.....";
780 LET W=W-B1
790 PRINT " YOU LOSE"
800 PRINT " YOU LOSE" B1; "DOLLARS"
810 GOTO 370
820 PRINT " ARE YOU KIDDING ME? TRY A LITTLE LESS"
830 GOTO 370
840 PRINT
850 IF W>=0 THEN 920
860 PRINT" YOU ARE BEHIND";-W;"DOLLARS--TRY SOME MORE";
870 INPUT H$
880 IF H$="NO" THEN 960
890 IF H$="YES" THEN 370
900 PRINT"INCORRECT ANSWER. PLEASE TYPE 'YES' OR 'NO'";
910 GOTO 870
920 PRINT " YOU ARE AHEAD"W;" DOLLARS--HOW ABOUT A LITTLE MORE";
930 GOTO 870
940 PRINT " YOU ARE A CHEAPSKATE--BUT I'LL PLAY"
950 GOTO 440
960 PRINT
970 PRINT
980 PRINT
990 PRINT
1000 IF W>=0 THEN 1040
1010 PRINT" YOU LOST";-W;"DOLLARS./. TOUGH LIFE"
1020 PRINT " LET THIS BE A LESSON"
1030 STOP
1040 PRINT " YOU WON " W; "DOLLARS...WILL SEND CHECK IMMEDIATELY"
1050 END
[/spoiler]
labelimagesubject
Football Digital Equipment Computer Users' Society1970Football is probably the most popular simulated sports game.
Some people have elected to play computerized football in
preference to watching a bowl game on television.
The simulation uses standard professional football rules ex-
cept there are no penalties. The computer takes the part of
your opposing team and also the referee. Eight plays can be
run on offense and five on defense. The program presents
necessary rules as you play.***Videogame Programming File

[spoiler=show source code;hide source code]
100' NAME--FTBALL
110'
120' DESCRIPTIONS--GENERATES A DIGITAL CHAMPIONSHIP FOOTBALL GAME
130' WITH THE USER AS THE QUARTERBACK.
140'
150' SOURCE--JOHN G. KEMENY
160'
170' INSTRUCTIONS--TYPE "RUN" AND FOLLOW INSTRUCTIONS.
180'
190'
200' * * * * * * * MAIN PROGRAM * * * * * * * * * * *
210'
220 PRINT "THIS IS DIGITAL CHAMPIONSHIP FOOTBALL."
230 PRINT "YOU WILL QUARTERBACK DIGITAL. CALL PLAYS AS FOLLOWS:"
240 PRINT "1 = SIMPLE RUN; 2 = TRICKY RUN; 3 = SHORT PASS;"
250 PRINT "4 = LONG PASS; 5 = PUNT; 6 = QUICK KICK; 7 = PLACE KICK."
260 PRINT
270 PRINT "CHOOSE YOUR OPPONENT";
280 INPUT O$(1)
290 LET O$(0) = "DIGITAL"
300 PRINT
310 LET S(0) = S(1) = 0
320 RANDOMIZE
330 DIM L$(20)
340 MAT READ L$
350 DATA KICK,RECEIVE, YARDS , RUN BACK FOR , BALL ON
360 DATA YARD LINE, SIMPLE RUN, TRICKY RUN, SHORT PASS, LONG PASS
370 DATA PUNT, QUICK KICK, PLACE KICK, LOSS OF , NO GAIN
380 DATA GAIN OF , TOUCHDOWN , TOUCHBACK , SAFETY***,JUNK
390 LET P = INT(RND*2)
400 PRINT O$(P);" WON THE TOSS"
410 DEF FNF=1-2*P
420 DEF FNG = P*(X1-X) + (1-P)*(X-X1)
430 IF P = 0 THEN 470
440 PRINT O$(1); " ELECTS TO RECEIVE"
450 PRINT
460 GOTO 570
470 PRINT "DO YOU ELECT TO KICK OR RECEIVE";
480 INPUT A$
490 PRINT
500 FOR E = 1 TO 2
510 IF A$ = L$(E) THEN 550
520 NEXT E
530 PRINT "INCORRECT ANSWER. PLEASE TYPE 'KICK' OR 'RECEIVE'";
540 GOTO 480
550 IF E = 2 THEN 570
560 LET P = 1
570 REM KICKOFF
580 LET X = 40 + (1-P)*20
590 LET Y = INT(200*(RND-.5)^3+55)
600 PRINT "KICKOFF GOOD FOR ";Y;L$(3)
610 LET X = X-FNF*Y
620 IF ABS(X-50)>=50 THEN 690
630 LET Y = INT(50*RND^2) + (1-P)*INT(50*RND^4)
640 PRINT L$(4);
650 LET X = X+FNF*Y
660 IF ABS(X-50)>=50 THEN 2600
670 PRINT Y;L$(3)
680 GOTO 720
690 REM TOUCHBACK
700 PRINT "TOUCHBACK FOR " O$(P)
710 LET X = 20 + P*60
720 REM FIRST DOWN
730 GOSUB 800
740 LET X1 = X
750 LET D = 1
760 PRINT "FIRST DOWN ";O$(P);"***"
770 PRINT
780 PRINT
790 GOTO 860
800 REM PRINT POSITION
810 IF X > 50 THEN 840
820 PRINT L$(5);O$(0);X;L$(6)
830 GOTO 850
840 PRINT L$(5);O$(1);100-X;L$(6)
850 RETURN
860 REM NEW PLAY
870 LET T = T+1
880 IF T = 30 THEN 1060
890 IF T < 50 THEN 940
900 IF RND > .2 THEN 940
910 PRINT "END OF GAME ***"
920 PRINT "FINAL SCORE: ";O$(0);S(0);" ";O$(1);S(1)
930 STOP
940 IF P = 1 THEN 1870
950 PRINT "NEXT PLAY";
960 INPUT Z
970 IF Z<>INT(Z) THEN 990
980 IF ABS(Z-4)<=3 THEN 1010
990 PRINT "ILLEGAL PLAY NUMBER, RETYPE.";
1000 GOTO 960
1010 LET F = 0
1020 PRINT L$(Z+6);". ";
1030 LET R = RND*(.98+FNF*.02)
1040 LET R1 = RND
1050 ON Z GOTO 1110,1150,1260,1480,1570,1570,1680
1060 REM JEAN'S SPECIAL
1070 IF RND > 1/3 THEN 940
1080 PRINT "GAME DELAYED. DOG ON FIELD."
1090 PRINT
1100 GOTO 940
1110 REM SIMPLE RUN.
1120 LET Y = INT(24*(R-.5)^3+3)
1130 IF RND < .05 THEN 1180
1140 GOTO 2190
1150 REM TRICKY RUN.
1160 LET Y = INT(20*R-5)
1170 IF RND > .1 THEN 2190
1180 LET F = -1
1190 LET X3 = X
1200 LET X = X + FNF*Y
1210 IF ABS(X-50) >= 50 THEN 1240
1220 PRINT "*** FUMBLE AFTER ";
1230 GOTO 2230
1240 PRINT "*** FUMBLE."
1250 GOTO 2450
1260 REM SHORT PASS.
1270 LET Y = INT(60*(R1-.5)^3+10)
1280 IF R < .05 THEN 1330
1290 IF R < .15 THEN 1390
1300 IF R < .55 THEN 1420
1310 PRINT "COMPLETE. ";
1320 GOTO 2190
1330 IF D=4 THEN 1420
1340 PRINT "INTERCEPTED."
1350 LET F = -1
1360 LET X = X+FNF*Y
1370 IF ABS(X-50)>=50 THEN 2450
1380 GOTO 2300
1390 PRINT "PASSER TACKLED. ";
1400 LET Y = -INT(10*R1)
1410 GOTO 2190
1420 LET Y=0
1430 IF RND<.3 THEN 1460
1440 PRINT "INCOMPLETE. ";
1450 GOTO 2190
1460 PRINT "BATTED DOWN. ";
1470 GOTO 2190
1480 REM LONG PASS.
1490 LET Y = INT(160*(R1-.5)^3+30)
1500 IF R < .1 THEN 1330
1510 IF R<.3 THEN 1540
1520 IF R < .75 THEN 1420
1530 GOTO 1310
1540 PRINT "PASSER TACKLED. ";
1550 LET Y = -INT(15*R1+3)
1560 GOTO 2190
1570 REM PUNT OR QUICK KICK.
1580 LET Y = INT(100*(R-.5)^3+35)
1590 IF D = 4 THEN 1610
1600 LET Y = INT(Y*1.3)
1610 PRINT "PUNT GOOD FOR "; Y; L$(3)
1620 IF ABS(X+Y*FNF-50)>=50 THEN 1670
1630 IF D < 4 THEN 1670
1640 LET Y1 = INT(R1^2*20)
1650 PRINT "RUN BACK FOR "; Y1; L$(3)
1660 LET Y = Y-Y1
1670 GOTO 1350
1680 REM PLACE KICK.
1690 LET Y = INT(100*(R-.5)^3+35)
1700 IF R1 > .15 THEN 1750
1710 PRINT "KICK IS BLOCKED***"
1720 LET X = X-5*FNF
1730 LET P = 1-P
1740 GOTO 720
1750 LET X = X+FNF*Y
1760 IF ABS(X-50)>=60 THEN 1810
1770 PRINT "KICK IS SHORT."
1780 IF ABS(X-50)>=50 THEN 2710
1790 LET P = 1-P
1800 GOTO 630
1810 IF R1 > .5 THEN 1840
1820 PRINT "KICK IS OFF TO THE SIDE."
1830 GOTO 2710
1840 PRINT "FIELD GOAL***"
1850 LET S(P) = S(P)+3
1860 GOTO 2640
1870 REM OPPONENT'S PLAY
1880 IF D > 1 THEN 1940
1890 IF RND > 1/3 THEN 1920
1900 LET Z = 3
1910 GOTO 1010
1920 LET Z = 1
1930 GOTO 1010
1940 IF D = 4 THEN 2090
1950 IF 10+X-X1 < 5 THEN 1890
1960 IF X<5 THEN 1890
1970 IF X<=10 THEN 2160
1980 IF X > X1 THEN 2020
1990 LET A = INT(2*RND)
2000 LET Z = 2+A*2
2010 GOTO 1010
2020 IF D < 3 THEN 1990
2030 IF X < 45 THEN 1990
2040 IF RND > 1/4 THEN 2070
2050 LET Z = 6
2060 GOTO 1010
2070 LET Z = 4
2080 GOTO 1010
2090 IF X > 30 THEN 2140
2100 IF 10+X-X1 < 3 THEN 1890
2110 IF X<3 THEN 1890
2120 LET Z = 7
2130 GOTO 1010
2140 LET Z = 5
2150 GOTO 1010
2160 LET A = INT(2*RND)
2170 LET Z = 2+A
2180 GOTO 1010
2190 REM GAIN OR LOSS
2200 LET X3 = X
2210 LET X = X + FNF*Y
2220 IF ABS(X-50)>=50 THEN 2450
2230 PRINT L$(15+SGN(Y));
2240 IF Y = 0 THEN 2270
2250 PRINT ABS(Y);L$(3)
2260 GOTO 2280
2270 PRINT
2280 IF ABS(X3-50)>40 THEN 2300
2290 IF RND<.1 THEN 2860
2300 GOSUB 800
2310 IF F=0 THEN 2340
2320 LET P = 1-P
2330 GOTO 740
2340 IF FNG >= 10 THEN 740
2350 IF D = 4 THEN 2320
2360 LET D = D+1
2370 PRINT "DOWN ";D;"AND ";
2380 IF (X1-50)*FNF < 40 THEN 2410
2390 PRINT "GOAL TO GO"
2400 GOTO 2420
2410 PRINT 10-FNG;"YARDS TO GO"
2420 PRINT
2430 PRINT
2440 GOTO 860
2450 REM BALL IN END-ZONE
2460 IF X >= 100 THEN 2490
2470 LET E = 0
2480 GOTO 2500
2490 LET E = 1
2500 ON 1+E-F*2+P*4 GOTO 2510,2590,2760,2710,2590,2510,2710,2760
2510 REM SAFETY
2520 LET S(1-P) = S(1-P)+2
2530 PRINT L$(19)
2540 GOSUB 2800
2550 PRINT O$(P); " KICKS OFF FROM ITS 20 YARD LINE."
2560 LET X = 20 + P*60
2570 LET P = 1-P
2580 GOTO 590
2590 REM OFFENSIVE TD
2600 PRINT L$(17);"***"
2610 IF RND > .8 THEN 2680
2620 LET S(P) = S(P)+7
2630 PRINT "KICK IS GOOD"
2640 GOSUB 2800
2650 PRINT O$(P);" KICKS OFF"
2660 LET P = 1-P
2670 GOTO 570
2680 PRINT "KICK IS OFF TO THE SIDE"
2690 LET S(P) = S(P)+6
2700 GOTO 2640
2710 REM TOUCHBACK
2720 PRINT L$(18)
2730 LET P = 1-P
2740 LET X = 20 + P*60
2750 GOTO 720
2760 REM DEFENSIVE TD
2770 PRINT L$(17);"FOR ";O$(1-P);"***"
2780 LET P = 1-P
2790 GOTO 2600
2800 REM SCORE
2810 PRINT
2820 PRINT "SCORE: ";S(0);" TO ";S(1)
2830 PRINT
2840 PRINT
2850 RETURN
2860 REM PENALTY
2870 LET P3 = INT(2*RND)
2880 PRINT O$(P3);" OFFSIDES -- PENALTY OF 5 YARDS."
2890 PRINT
2900 PRINT
2910 IF P3 = 0 THEN 2980
2920 PRINT "DO YOU ACCEPT THE PENALTY";
2930 INPUT A$
2940 IF A$="NO"THEN 2300
2950 IF A$="YES" THEN 3110
2960 PRINT "TYPE 'YES' OR 'NO'";
2970 GOTO 2930
2980 REM OPPONENT'S STRATEGY ON PENALTY
2990 IF P = 1 THEN 3040
3000 IF Y <= 0 THEN 3080
3010 IF F < 0 THEN 3080
3020 IF FNG < 3*D-2 THEN 3080
3030 GOTO 3100
3040 IF Y <= 5 THEN 3100
3050 IF F < 0 THEN 3100
3060 IF D < 4 THEN 3080
3070 IF FNG < 10 THEN 3100
3080 PRINT "PENALTY REFUSED."
3090 GOTO 2300
3100 PRINT "PENALTY ACCEPTED."
3110 LET F = 0
3120 LET D = D-1
3130 IF P<>P3 THEN 3160
3140 LET X = X3-FNF*5
3150 GOTO 2300
3160 LET X = X3+FNF*5
3170 GOTO 2300
3180 END
[/spoiler]
labelimagesubject
Monoply Digital Equipment Computer Users' Society1970It is the version of Monopoli, written in BASIC.
MNOPLY is a simulation of the most popular board game in the
world, Monopoly. It varies from the actual game only in that
two players are the maximum number that can play.***[spoiler=show source code;hide source code]10 DIM P$(41),S(41),R(41),V(41),J(41),M(41),K(21),L(41),C(41),B(41),O(41)
20 PRINT "HOW MANY PLAYERS";
30 PRINT "(TYPE '0' FOR INSTRUCTIONS)";
40 INPUT N
50 IF N>0 THEN 80
60 GOSUB 8580
70 GOTO 20
80 IF N<11 THEN 110
90 PRINT" NO MORE THAN 10 CAN PLAY"
100 GOTO 20
110 FOR Q5 = 1 TO N
120 PRINT "NAME";
130 REM THIS PART STARTED FROM 151-2
140 REM A(B)=0 FOR HUMAN, 1 FOR COMPUTER
150 GOTO 210
160 LET N$(Q5)="COMPUTER"
170 A(Q5)=1
180 W7=W7+1
190 REM W7 IS # OF COMPUTER PLAYERS
200 GOTO 360
210 INPUT N$(Q5)
220 IF N$(Q5)="COMPUTER" THEN 160
230 IF N$(Q5)="YOU" THEN 160
240 IF N$(Q5)<>"WHAT" THEN 260
250 GOTO 330
260 Z7=1
270 FOR O1=1 TO Q5-1
280 IF M$(O1)<>N$(Q5) THEN 310
290 PRINT "NAME IN USE, INPUT ANOTHER"
300 GOTO 120
310 NEXT O1
315 M$(Q5)=N$(Q5)
320 GOTO 360
330 PRINT "TYPE PLAYERS NAME (ONE ONLY AT A TIME)"
340 PRINT "'YOU' IF THE COMPUTER IS PLAYING."
350 GOTO 120
360 T(Q5)=1500
370 NEXT Q5
380 IF Z7=1 THEN 410
390 A7=1
400 A8=1
410 FOR B4= 1 TO 40
420 REM READS DATA, P$=NAME,S IS TYPE,R IS RENT, AND C IS COST
430 READ P$(B4),S(B4)
440 REM B3= B= PLAYER NUMBER
450 IF S(B4)>8 THEN 470
460 GOTO 490
470 READ L(B4),C(B4)
480 R(B4)=L(B4)
490 NEXT B4
500 I0=1
510 J0=200
520 LET I=I+1
530 PRINT
540 PRINT "TURN";I
550 PRINT
560 GOSUB 6910
570 IF I0=0 THEN 600
580 GOTO 2780
590 I0=0
600 FOR B3=1 TO N
610 B=B3
620 IF A(B)=1 THEN 660
630 O$="YOU"
640 I$="YOUR"
650 GOTO 690
660 O$="I"
670 I$="MY"
680 REM THIS SETS O AND I$ FOR COMPUTER OR HUMAN
690 R5=0
700 U=0
710 IF Q(B)=1 THEN 3720
720 IF A(B)=1 THEN 780
730 IF N$(B)<>"ME" THEN 760
740 PRINT "YOUR TURN"
750 GOTO 820
760 PRINT N$(B3);"'S TURN"
770 GOTO 820
780 PRINT "MY TURN";
790 IF W7=1 THEN 810
800 PRINT "(PLAYER";B;")";
810 PRINT
820 IF T(B)>0 THEN 840
830 GOSUB 9010
840 IF Q(B)=1 THEN 3720
850 IF E(B)=0 THEN 880
860 B9=B3
870 GOSUB 4770
880 IF T(B)> 100 THEN 900
890 GOSUB 5710
900 IF N(B)>0 THEN 920
910 IF X(B)=0 THEN 940
920 GOSUB 6230
930 GOTO 940
940 B2=INT(RND(1)*6)+1
950 B1=INT(RND(1)*6)+1
960 PRINT "THE DICE ARE ON";B1;" AND ";B2
970 IF B1=B2 THEN 1010
980 IF J(B)=1 THEN 1150
990 G(B)=0
1000 GOTO 1510
1010 G(B)= G(B)+1
1020 REM G(B) IS NUMBER OF DOUBLES
1030 IF G(B)>=3 THEN 1100
1040 IF J(B)=1 THEN1070
1050 REM J(B)= 1IF IN JAIL, =0 IF OUT OF JAIL
1060 GOTO 1510
1070 J(B)=0
1080 PRINT "OUT OF JAIL "
1090 GOTO 2760
1100 J(B)=1
1110 PRINT "3 DOUBLES . IN JAIL"
1120 P(B)=10
1130 GOTO 2770
1140 G(B)=0
1150 IF F(B)>0 THEN 1170
1160 GOTO 1290
1170 PRINT" IN JAIL WILL ";O$;" USE ";I$;" JAILCARD";
1180 IF A(B)=0 THEN 1210
1190 PRINT "?* YES *"
1200 GOTO 1260
1210 INPUT X$
1220 IFLEFT$(X$,1)="N"THEN1290
1230 IFLEFT$(X$,1)="Y"THEN1260
1240 PRINT "YES OR NO";
1250 GOTO 1210
1260 F(B)=F(B)-1
1270 D(B)=0
1280 GOTO 1490
1290 IF D(B)<3 THEN 1320
1300 PRINT "THIRD TIME IN JAIL.";O$;" MUST PAY $50."
1310 GOTO 1480
1320 PRINT"IN JAIL. WILL ";O$;" PAY $50";
1330 IF A(B)=0 THEN 1410
1340 D(B)=D(B)+1
1350 IF D(B)=3 THEN 1390
1360 IF T(B)>200 THEN 1390
1370 PRINT"? *NO*"
1380 GOTO 2770
1390 PRINT"? *YES*"
1400 GOTO 1480
1410 P(B)=P(B)+1
1420 INPUT A$
1430 P(B)=10
1440 IFLEFT$(A$,1)="Y"THEN1480
1450 IFLEFT$(A$,1)="N"THEN2770
1460 PRINT "TYPE 'YES' OR 'NO'";
1470 GOTO 1290
1480 LET T(B)= T(B)-50
1490 J(B)=0
1500 D(B)=0
1510 P(B)= P(B)+B1+B2
1520 R5=0
1530 U=0
1540 P=P(B)
1550 IF P(B)>40 THEN 1570
1560 GOTO 1610
1570 LET P(B)= P(B)- 40
1580 P=P(B)
1590 T(B)= T(B)+200
1600 PRINT "PASSED GO!! COLLECTED $200 "
1610 IF S(P(B))>10 THEN 1640
1620 GOTO 2290
1630 P=P(B3)
1640 IF V(P(B))>B THEN 2040
1650 REM V(--) IS THE OWNER OF THE PROPERTY
1660 IF V(P(B))<B THEN 1680
1670 GOTO 1700
1680 IF V(P(B))>0 THEN 2040
1690 GOTO 1760
1700 Y9=P(B)
1710 IF A(B)=0 THEN 1740
1720 PRINT "I AM ON ";P$(P);" WHICH I OWN."
1730 GOTO 2760
1740 PRINT "YOU ARE ON ";P$(Y9); " WHICH YOU OWN "
1750 GOTO 2760
1760 LET P=P(B3)
1770 IF A(B)=0 THEN 1800
1780 PRINT P$(P);" IS AVAILABLE AT PRICE $";C(P);" WILL I BUY IT";
1790 GOTO 1820
1800 PRINT "WILL YOU BUY ";P$(P);" FOR $";C(P);
1810 IF A(B)=0 THEN 1870
1820 IF T(B)<200 +C(P) THEN 1850
1830 PRINT "? *YES*"
1840 GOTO 1920
1850 PRINT "? *NO*"
1860 GOTO 2760
1870 INPUT A$
1880 IFLEFT$(A$,1)="Y" THEN 1920
1890 IFLEFT$(A$,1)="N"THEN2760
1900 PRINT"YES OR NO";
1910 GOTO 1870
1920 LET T(B)= T(B)- C(P(B))
1930 IF R5=1 THEN 1950
1940 GOTO 1960
1950 W(B)=W(B)+1
1960 IF U=1 THEN 1980
1970 GOTO 1990
1980 LET U(B)= U(B)+1
1990 V(P(B))= B
2000 U8=0
2010 GOSUB 4260
2020 GOTO 2760
2030 REM THIS IS RENT ROUTINE
2040 IF R5=0 THEN 2070
2050 R(P(B))= 25* W(V(P(B)))
2060 GOTO 8320
2070 IF U=0 THEN 8320
2080 IF U(B)=2 THEN 2110
2090 U3=4
2100 GOTO 2120
2110 U3=10
2120 GOTO 8310
2130 IF A(W8)=0 THEN 2180
2140 PRINT P$(W9); " IS MINE";
2150 IF W7=1 THEN 2190
2160 PRINT "(PLAYER";W8;")";
2170 GOTO 2190
2180 PRINT P$(W9);" BELONGS TO "; N$(W8);
2190 IF M(P(B))=1 THEN 2240
2200 PRINT ", RENT IS $ "; R(P(B))
2210 T(B)=T(B)-R(P(B))
2220 T(V(P))= T(V(P))+ R(P(B))
2230 GOTO 2760
2240 PRINT " ,BUT IT IS MORTGAGED"
2250 GOTO 2760
2260 P=P(B3)
2270 T(V(P(B)))= T(V(P(B)))+ R(P(B))
2280 GOTO 2760
2290 ON S(P(B)) GOTO 2760,2370, 2420,2490,2600,2630,2670,2310,2710,2740
2300 REM FOR UNIQUE SQUARES IT SENDS THE PROGRAM TO THE RIGHT DIRECTION
2310 Y9=P(B)
2320 IF A(B)=0 THEN 2350
2330 PRINT "I AM ON ";P$(Y9);"."
2340 GOTO 2760
2350 PRINT "YOU ARE ON ";P$(Y9)
2360 GOTO 2760
2370 PRINT"COMMUNITY CHEST ";
2380 PRINT "--";
2390 GOSUB 3750
2400 REM GOES TO CHANCE-COMMUNITY CHEST GOSUB
2410 GOTO 2440
2420 PRINT "CHANCE--";
2430 GOSUB 3750
2440 IF V0=1 THEN 2460
2450 GOTO 2760
2460 V0=0
2470 R5=1
2480 GOTO 1640
2490 Z2=.1*(T(B))
2500 IF Z2>0 THEN 2530
2510 PRINT O$;" IS ON INCOME TAX, BUT HAS A NEGATIVE AMOUNT OF MONEY"
2520 GOTO 2760
2530 IF Z2>200 THEN 2570
2540 LET T(B)= T(B)-INT(Z2)
2550 PRINT "INCOME TAX--$";INT(Z2)
2560 GOTO 2760
2570 T(B)= T(B)- 200
2580 PRINT "INCOME TAX-$200"
2590 GOTO 2760
2600 T(B)= T(B)-75
2610 PRINT "LUXURY TAX $75"
2620 GOTO 2760
2630 J(B)=1
2640 P(B)=10
2650 PRINT"GO TO JAIL"
2660 GOTO 2760
2670 PRINT"FREE PARKING-$";J0;"."
2680 T(B)=T(B)+J0
2690 J0=200
2700 GOTO 2760
2710 R5=1
2720 GOTO 1640
2730 GOTO 2760
2740 U=1
2750 GOTO 1630
2760 IF G(B)>0 THEN 940
2770 PRINT
2780 IF A8=-1 THEN 3000
2790 IF A8=0 THEN 2850
2800 IF A8=5 THEN 2830
2810 A8=A8+1
2820 GOTO 3700
2830 A8=1
2840 GOTO3000
2850 PRINT "SUMMARY";
2860 INPUT A$
2870 IF A$="AUTO" THEN 2890
2880 GOTO 2910
2890 A8=1
2900 GOTO 3700
2910 IF A$="ALWAYS" THEN 2930
2920 GOTO2950
2930 A8=-1
2940 GOTO 3000
2950 IFLEFT$(A$,1)="N"THEN3700
2960 IFLEFT$(A$,1)="Y"THEN3000
2970 PRINT "'YES' OR 'NO' OR 'AUTO'( GIVES A SUMMARY EVERY FIVE TURNS"
2980 PRINT "AND DOESN'T ASK YOU ANY MORE"
2990 GOTO 2850
3000 GOTO 3010
3010 FOR J8=1 TO N
3020 X=0
3030 T0=0
3040 IF Q(J8)=1 THEN3650
3050 T$=" "
3060 IF A(J8)=1 THEN 3120
3070 IF N$(J8)<>"ME" THEN 3100
3080 PRINT "YOU HAVE $";T(J8);
3090 GOTO 3160
3100 PRINT N$(J8);" HAS $";T(J8);
3110 GOTO 3160
3120 PRINT"I";
3130 IF W7=1 THEN 3150
3140 PRINT "(PLAYER";J8;")";
3150 PRINT" HAVE $";T(J8);
3160 FORJ9=1 TO 40
3170 IF V(J9)=J8 THEN 3190
3180 GOTO 3350
3190 IF T$= " " THEN 3210
3200 PRINT ","; T$;
3210 T$= P$(J9)
3220 X=X+C(J9)+B(J9)*INT((S(J9)-10)/2+.5)*50 -M(J9)* .5*C(J9)
3230 IF B(T)=0 THEN 3310
3240 IF B(T)>1 THEN 3270
3250 PRINT "(WITH A HOUSE)";
3260 GOTO 3310
3270 IF B(T)<5 THEN 3300
3280 PRINT "(WITH A HOTEL)";
3290 GOTO 3310
3300 PRINT "(WITH";B(T);"HOUSES)";
3310 IF M(T)=0 THEN 3330
3320 PRINT "(MORTGAGED)";
3330 T=J9
3340 IF T0=1 THEN 3460
3350 NEXT J9
3360 IF F(J8)>0 THEN 3420
3370 IF T$<>" " THEN 3400
3380 PRINT "."
3390 GOTO 3610
3400 PRINT ", AND ";T$;
3410 GOTO 3440
3420 IF T$=" " THEN3470
3430 PRINT",";T$;
3440 T0=1
3450 GOTO 3230
3460 T0=0
3470 IF F(J8)=0 THEN 3550
3480 IF F(J8)=1 THEN 3520
3490 PRINT ",AND ";F(J8);"JAILCARDS.";
3500 X=X+F(J8)*50
3510 GOTO 3610
3520 PRINT ",AND A JAILCARD.";
3530 X=X+50
3540 GOTO 3610
3550 IF T$=" " THEN3610
3560 K(0)=LEN(T$):FORXE=1TOK(0):K(XE)=ASC(MID$(T$,XE,1)):NEXTXE
3570 IF K(K(0))=46 THEN 3600
3580 PRINT ".";
3590 GOTO 3610
3600 GOTO 3610
3610 PRINT
3620 IF X=0 THEN 3640
3630 PRINT " TOTAL ASSETS:$";T(J8)+X;"."
3640 PRINT
3650 NEXT J8
3660 PRINT" ";
3670 PRINT "$";J0;" ON THE FREE PARKING JACKPOT."
3680 PRINT
3690 PRINT
3700 IF I0=0 THEN 3720
3710 GOTO 590
3720 PRINT
3730 NEXT B3
3740 GOTO 520
3750 J5=INT(RND(1)*7)+1
3760 ON J5 GOTO 3770,3810,3870,3930,3990,4040,4070
3770 PRINT "GOTO JAIL!!!"
3780 J(B)=1
3790 P(B)=10
3800 GOTO 4090
3810 PRINT "COLLECT $50 FROM EVERYONE"
3820 FOR Y3=1TON
3830 LET T(Y3)= T(Y3)-50
3840 NEXT Y3
3850 T(B)=T(B)+N*50
3860 GOTO 4090
3870 PRINT "GO TO READING"
3880 LET P(B)=5
3890 LET P=5
3900 V0=1
3910 REM V0 TELLS THE PROGRAM TO GO TO READING
3920 RETURN
3930 PRINT "PAY ALL $50"
3940 FOR Y4=1 TO N
3950 T(Y4)= T(Y4)+50
3960 NEXT Y4
3970 T(B)=T(B)-N*50
3980 GOTO 4090
3990 Y2=INT(RND(1)*4)+1
4000 PRINT "PAY $";Y2*50
4010 T(B)=T(B)-Y2*50
4020 J0=J0+Y2*50
4030 GOTO 4090
4040 PRINT "GO DIRECTLY TO GO"
4050 P(B)=40
4060 GOTO 4090
4070 PRINT "TICKET OUT OF JAIL"
4080 F(B)=F(B)+1
4090 RETURN
4100 DATA MEDITERRANEAN,11,2,60,CC,2,BALTIC,11,4,60,IT,4
4110 DATA READING,9,25,200,ORIENTAL,12,6,100,CH,3
4120 DATA VERMONT,12,6,100,CONN.,12,8,120,JAIL,8
4130 DATAST. CHAS.,13,10,140,ELECTRIC WORKS,10,1,150,STATES
4140 DATA13,10,140,VIRGINIA,13,12,160,PENNS.RR.,9,25,200
4150 DATA ST.JAMES,14,14,180,CC,2,TENNESSEE,14,14,180
4160 DATA NEW YORK,14,16,200,FP,7,KENTUCKY,15,18,200
4170 DATA CH,3,INDIANA,15,18,220,ILLINOIS,15,20,240
4180 DATA B&O RR,9,25,200
4190 DATA ATLANTIC,16,22,260,VENTNOR
4200 DATA 16,22,260,WATER WORKS,10,1,150,M. GARDENS
4210 DATA 16,24,280,GOJAIL,6,PACIFIC,17,26,300,N.CAROLINA
4220 DATA 17,26,300,CC,2,PENNS. AVE.,17,28,320
4230 DATA SHORTLINE,9,25,200,CHANCE,3,PARKPLACE,18
4240 DATA 35,350,LT,5,BOARDWALK,18,50,400,GO,8
4250 DATA GO,8
4260 Z=0
4270 Z(3)=0
4280 Z(2)=0
4290 Z(1)=0
4300 IFU8=0THEN4340
4310 B9=E9
4320 P=E8
4330 GOTO 4360
4340 B9=B3
4350 P=P(B9)
4360 IF S(P)<11 THEN 4490
4370 IF P>4 THEN 4400
4380 LET I7=0
4390 GOTO 4410
4400 I7= P-4
4410 IF P>35 THEN 4440
4420 Q1= P+4
4430 GOTO 4450
4440 Q1=40
4450 FOR W1= I7 TO Q1
4460 IF S(W1) = S(P) THEN 4480
4470 GOTO 4520
4480 IF V(W1)= B9 THEN 4500
4490 RETURN
4500 Z=Z+1
4510 Z(Z)=W1
4520 NEXT W1
4530 E(B9)= E(B9)+1
4540 IF A(B9)=0 THEN 4570
4550 PRINT "I HAVE A MONOPOLY AND THE RENTS ARE DOUBLED"
4560 GOTO 4580
4570 PRINT "YOU NOW HAVE MONOPOLY. THE RENTS ARE DOUBLED"
4580 FOR Z2=1 TO 3
4590 R(Z(Z2))= 2*R(Z(Z2))
4600 O(Z(Z2))=1
4610 NEXT Z2
4620 IF S(Z(1))<11 THEN 4640
4630 GOTO 4650
4640 RETURN
4650 GOSUB 4770
4660 U8=0
4670 RETURN
4680 FOR I1=1 TO 40
4690 IF S(I1)= S(B) THEN 4710
4700 GOTO 4750
4710 IF V(I1)= V9 THEN 4730
4720 RETURN
4730 Z=Z+1
4740 Z(Z)=I1
4750 NEXT I1
4760 GOTO 4570
4770 PRINT" DO ";O$;" WANT HOUSES NOW";
4780 IF A(B9)=0 THEN 4820
4790 IF T(B9)>500 THEN 4880
4800 PRINT "? *NO*"
4810 RETURN
4820 INPUT Z$
4830 IFLEFT$(Z$,1)="N"THEN4870
4840 IFLEFT$(Z$,1)="Y"THEN4900
4850 PRINT "YES OR NO";
4860 GOTO 4820
4870 RETURN
4880 I3=1
4890 GOTO 4920
4900 PRINT "LOT, #OF HOUSES";
4910 IF A(B)=0 THEN5120
4920 FOR I2= 1 TO 40
4930 IF V(I2)<>B9 THEN 4990
4940 IF O(I2)=0 THEN 4990
4950 IF B(I2)>4 THEN 4990
4960 GOTO 5050
4970 H=I2
4980 GOTO5250
4990 NEXT I2
5000 GOTO 5030
5010 IF I3> 5 THEN 5030
5020 GOTO 4920
5030 PRINT "?*NO*"
5040 RETURN
5050 IF T(B)>1700 THEN 5090
5060 IF B(I2)>5-INT(T(B)/350) THEN 5090
5070 H4=INT (T(B)/350)
5080 GOTO 5100
5090 H4= 5-B(I2)
5100 PRINT "?* YES ";H4;" ON ";P$(I2);"*"
5110 GOTO 5260
5120 INPUT H$,H5
5130 IFLEFT$(H$,1)="N"THEN4870
5140 IF H$="WHAT" THEN 9370
5150 IF H5>0 THEN 5190
5160 PRINT "A POSITIVE NUMBER PLEASE!"
5170 INPUT H5
5180 GOTO 5150
5190 FOR H=1 TO 40
5200 IF P$(H)= H$ THEN 5250
5210 NEXT H
5220 PRINT "WHAT LOT";
5230 INPUT H$
5240 GOTO 5130
5250 IF A(B)=0 THEN 5310
5260 H5=H4
5270 H=I2
5280 GOTO 5310
5290 PRINT "YOU DON'T OWN THAT"
5300 GOTO 4770
5310 H7=H5+B(H)
5320 GOSUB 5340
5330 GOTO 5590
5340 R(H)=L(H)
5350 IF H7<6 THEN 5390
5360 PRINT " YOU WILL HAVE TO HAVE 5 HOUSES (ONE HOTEL)"
5370 H5=H7-B(H)
5380 H7=5
5390 IF H7>0 THEN 5420
5400 PRINT "YOU CAN'T HAVE LESS THAN 0 HOUSES."
5410 GOTO 5570
5420 B(H)=0
5430 FOR H6= 1 TO H7
5440 B(H)=H6
5450 J=H
5460 IF B(H)=0 THEN 4870
5470 ON B(H) GOTO 5480,5500,5520,5540,5540
5480 R(J)= R(J)*2.5
5490 GOTO 5550
5500 R(J)=R(J)*3
5510 GOTO 5550
5520 R(J)= R(J)*2.3
5530 GOTO 5550
5540 R(J)=R(J)+185
5550 R(J)= 10* INT(R(J)/10 +.5)
5560 NEXT H6
5570 PRINT "THE RENT IS NOW $";R(J);"."
5580 RETURN
5590 C=INT((S(J)-10)/2+.5)*50
5600 IF H5=1 THEN 5630
5610 PRINT "THOSE WERE $";C;"EACH, MAKING $";H5*C;"."
5620 GOTO 5640
5630 PRINT "THAT WAS $";C;"."
5640 T(B9)= T(B9)- H5*C
5650 X(B9)=X(B9)+H5
5660 RETURN
5670 PRINT "ANOTHER";
5680 GOTO 4780
5690 RETURN
5700 GOTO 4440
5710 PRINT "WHAT DO ";O$;" WANT TO MORTGAGE";
5720 I3=1
5730 IF A(B)=0 THEN 5910
5740 IF T(B)>150 THEN 5860
5750 FOR I4= 1 TO 40
5760 IF V(I4)=B THEN 5780
5770 GOTO 5840
5780 IF O(I4)= I3 THEN 5840
5790 IF M(I4)=1 THEN 5840
5800 IF B(I4)<>0 THEN 5840
5810 PRINT "? *";P$(I4);"*"
5820 Z5=I4
5830 GOTO 6000
5840 NEXT I4
5850 IF I3=1 THEN 5890
5860 PRINT "? *NOTHING*"
5870 RETURN
5880 GOTO 6110
5890 I3=0
5900 GOTO 5750
5910 INPUT Z$
5920 IF Z$="WHAT" THEN 9400
5930 IFLEFT$(Z$,3)<>"NOT"THEN5950
5940 RETURN
5950 FOR Z5=1 TO 40
5960 IF P$(Z5)=Z$ THEN 6000
5970 NEXT Z5
5980 PRINT "WHAT";
5990 GOTO 5910
6000 IF B(Z5)>0 THEN 6120
6010 FOR X=1 TO 40
6020 IF S(X)<>S(Z5) THEN 6060
6030 IF B(X)=0 THEN 6060
6040 PRINT "THERE ARE HOUSES ON OTHER LOTS OF MONPOLY. YOU MUST SELL THEM."
6050 GOTO 5710
6060 NEXT X
6070 GOTO 6150
6080 M(Z5)=1
6090 N(B)= N(B)+1
6100 T(B)= T(B)+.5*C(Z5)
6110 GOTO 5710
6120 PRINT "THERE ARE HOUSES ON IT"
6130 GOTO 5710
6140 RETURN
6150 IF V(Z5)>B3THEN 6200
6160 IF V(Z5)<B3 THEN 6200
6170 IF M(Z5)=0 THEN 6190
6180 PRINT"IT ALREADY IS"
6190 GOTO 6080
6200 PRINT" YOU DON'T OWN THAT"
6210 GOTO 5720
6220 RETURN
6230 PRINT "UNMORTGAGE WHAT";
6240 IF A(B)=0 THEN 6360
6250 IF T(B)<150 THEN 6340
6260 FOR E0= 1 TO 40
6270 IF V(E0)= B THEN 6290
6280 GOTO 6330
6290 IF M(E0)=0 THEN 6330
6300 PRINT "?*"; P$(E0);"*"
6310 E=E0
6320 GOTO 6480
6330 NEXT E0
6340 PRINT "? *NOTHING*"
6350 GOTO 6590
6360 INPUT Z$
6370 IF Z$<>"WHAT" THEN 6410
6380 PRINT "TYPE 'NOTHING', A PROPERTY NAME, OR 'HOUSES' IF"
6390 PRINT "YOU WANT TO SELL THEM."
6400 GOTO 6360
6410 IFLEFT$(Z$,3)="NOT"THEN6590
6420 IF Z$="HOUSES" THEN 6600
6430 FOR E=1 TO 40
6440 IF P$(E)=Z$ THEN 6480
6450 NEXT E
6460 PRINT "WHAT";
6470 GOTO 6360
6480 IF M(E)=1 THEN 6510
6490 PRINT "IT ISN'T MORTGAGED"
6500 GOTO 6230
6510 IF V(E)=B THEN 6540
6520 PRINT"YOU DON'T OWN IT"
6530 GOTO 6230
6540 M(E)=0
6550 N(B)= N(B)-1
6560 T(B)=T(B)-INT(.6*C(E))
6570 PRINT "WITH INTEREST THAT WAS$";INT(.6*C(E))
6580 IF N(B)>0 THEN 6230
6590 RETURN
6600 PRINT"LOT,# OF HOUSES";
6610 INPUT Z$,E2
6620 IF E2>0 THEN 6650
6630 PRINT "INPUT A POSITIVE NUMBER"
6640 GOTO 6600
6650 IF Z$="NO" THEN6110
6660 GOTO 6700
6670 PRINT "TYPE IN THE NAME OF THE LOT THEN THE # OF HOUSES YOU ARE"
6680 PRINT"SELLING. TO SELL NONE TYPE 'NO'"
6690 GOTO 6600
6700 FOR E3=1 TO 40
6710 IF P$(E3)=Z$THEN 6760
6720 NEXT E3
6730 PRINT "WHAT LOT";
6740 INPUT Z$
6750 GOTO 6650
6760 B(E3)= B(E3)-E2
6770 X(B)=X(B)-E2
6780 IF B(E3)<0 THEN 6870
6790 H=E3
6800 H7=B(H)
6810 GOSUB 5340
6820 E4=INT((S(E3)-10)/2+.5)*25
6830 E4=E4*E2
6840 PRINT" YOU GET$";E4
6850 T(B)=T(B)+E4
6860 GOTO 6230
6870 PRINT "YOU DON'T HAVE THAT MANY"
6880 B(E3)=B(E3)+E2
6890 GOTO 6600
6900 GOTO 6230
6910 IF A7=1 THEN 7050
6920 IF E6=0 THEN 6960
6930 E6=E6+1
6940 IF E6<3 THEN 7090
6950 E6=1
6960 PRINT "CHANGES";
6970 E6=0
6980 INPUT Z$
6990 IF Z$<>"WHAT" THEN 7020
7000 PRINT "'YES', 'NO','NEVER',OR 'DELAY'( WILL ASK AGAIN IN THREE TURNS";
7010 GOTO 6980
7020 IF Z$= "NEVER" THEN 7040
7030 GOTO 7060
7040 A7=1
7050 RETURN
7060 IF Z$="YES" THEN 7170
7070 IF Z$<>"DELAY" THEN 7110
7080 E6=1
7090 PRINT
7100 RETURN
7110 IF Z$="NO" THEN 7090
7120 PRINT "TYPE 'YES', OR 'NO' IF YOU WANT TO MAKE CHANGES OR NOT"
7130 PRINT "OR 'DELAY' TO HAVE IT ASK YOU LATER"
7140 GOTO 6960
7150 RETURN
7160 IF T(B9)> 300 THEN 4880
7170 GOTO 7210
7180 REM THIS PART WILL TRANSFERR OWNERSHIP OF A PROPERTY
7190 REM TO SOMEONE ELSE AND TRANSFER SOME MONEY TO
7200 REM TO CORRRESPOND
7210 PRINT "('WHAT,A,0' FOR INST.)";
7220 INPUT Z$,A$,A
7230 IF Z$="NEW PLAYER" THEN 10120
7240 IF A$<>"YOU" THEN 7260
7250 A$="COMPUTER"
7260 IF Z$="NEW PLAYER" THEN 10120
7270 IF Z$="WHAT" THEN 9420
7280 IF Z$= "NO" THEN 8240
7290 IF Z$="QUIT" THEN 7590
7300 IF Z$="JAIL CARD" THEN 7590
7310 IF Z$="JAILCARD" THEN 7590
7320 IF A$<>"BANK" THEN 7360
7330 GOTO 7590
7340 PRINT" THAT'S ILLEGAL!"
7350 GOTO 7210
7360 FOR E8=1 TO 40
7370 IF P$(E8)= Z$ THEN 7460
7380 NEXT E8
7390 PRINT "WHAT LOT";
7400 INPUT Z$
7410 IF Z$<>"WHAT"THEN 7440
7420 PRINT"TYPE THE PROPERTY NAME OR 'NO'"
7430 GOTO7400
7440 IF Z$="NO" THEN 6960
7450 GOTO 7360
7460 IF S(E8)<9THEN 8250
7470 T8=0
7480 IF V(E8)=0 THEN 8270
7490 IF B(E8)>0 THEN 7570
7500 FOR I2= 1 TO 40
7510 IF S(I2)<>S(E8) THEN 7550
7520 IF B(I2)=0 THEN 7550
7530 PRINT "THERE ARE HOUSES ON OTHER LOTS OF MONOPOLY.YOU MUST SELL THEM."
7540 GOTO 6960
7550 NEXT I2
7560 GOTO 7590
7570 PRINT "THERE ARE HOUSES ON IT"
7580 GOTO 7210
7590 T8=0
7600 FOR E9= 1 TO N
7610 IF N$(E9)=A$ THEN 7630
7620 GOTO 7640
7630 T8=T8+1
7640 NEXT E9
7650 ON T8+1 GOTO 7770,7860,7660,7660,7660,7660,7660,7660,7660,7660
7660 PRINT "WHICH PLAYER NO.('-1' FOR INSTRUCTIONS)";
7670 INPUT E9
7680 IF E9>0 THEN 7720
7690 PRINT "TYPE THE PLAYER NO. OF THE PIECE. BECAUSE I"
7700 PRINT "PLAY MORE THAN ONE PLAYER, I MUST KNOW WHICH";
7710 GOTO 7670
7720 IF E9>N THEN 7660
7730 IF A(E9)=1 THEN 7760
7740 PRINT"I AM NOT ";N$(E9)
7750 GOTO 7660
7760 GOTO 7860
7770 PRINT "WHO";
7780 INPUT A$
7790 IFA$="NO" THEN8290
7800 IF A$<>"WHAT" THEN 7820
7810 PRINT "TYPE NEW OWNER'S NAME OR 'NO'";
7820 GOTO 7590
7830 REM THIS IS FOR JAILCARDS
7840 GOSUB 9610
7850 GOTO 6960
7860 GOTO 7870
7870 FOR E9=1 TO N
7880 IF N$(E9)<>A$ THEN 7900
7890 GOTO 7910
7900 NEXT E9
7910 B=E9
7920 IF Z$="JAILCARD" THEN 7830
7930 IF Z$<>"QUIT" THEN 7970
7940 B=E9
7950 GOSUB 9240
7960 GOTO 6960
7970 U5=V(E8)
7980 IF A$="BANK" THEN 8090
7990 IF A(V(E8))=1 THEN 8420
8000 IFA(E9)=1THEN8360
8010 T(V(E8))= T(V(E8))+A
8020 IF S(E8)<>9 THEN 8050
8030 W(V(E8))=W(V(E8))-1
8040 W(E9)=W(E9)+1
8050 IF S(E8)<>10 THEN 8080
8060 U(V(E8))=U(V(E8))-1
8070 U(E9)=U(E9)+1
8080 LET V(E8)= E9
8090 T(E9)= T(E9)-A
8100 IF A$="BANK" THEN 6960
8110 IF O(E8)=1 THEN 8130
8120 GOTO 8210
8130 FOR O9= 1 TO 40
8140 IF S(O9)=S(E8) THEN 8160
8150 GOTO 8180
8160 LET R(O9)= R(O9)/2
8170 O(O9)=0
8180 NEXT O9
8190 PRINT "NO LONGER A MONOPOLY THERE"
8200 LET E(U5)= E(U5)-1
8210 U8=1
8220 P=E8
8230 GOSUB 4260
8240 GOTO 6960
8250 PRINT" YOU FOOL, YOU CANT OWN ";Z$;"!!!!"
8260 GOTO 7210
8270 PRINT "IT ISN'T OWNED"
8280 GOTO 7210
8290 GOTO 6960
8300 REM THIS BELONGS TO LINES 1049--
8310 R(P(B))=INT(RND(1)*6+1)*U3
8320 W9=P(B)
8330 W8=V(P(B))
8340 GOTO 2130
8350 W8=V(P(B))
8360 IF T(E9)> 200+ C(E8) THEN8390
8370 PRINT "I DONT ACCEPT"
8380 GOTO 7170
8390 IF A> 150+C(E8) THEN 8370
8400 PRINT "I ACCEPT"
8410 GOTO 8010
8420 IF O(E8)=1 THEN 8520
8430 IF A>2*C(E8) THEN 590
8440 IF S(O1)<>S(E8) THEN 8460
8450 IF V(O1)<>E9 THEN 8500
8460 NEXT O1
8470 IF T(V(E8))>200 THEN 8520
8480 IF A<C(E8)+200 THEN 8520
8490 GOTO 8560
8500 IF T(V(E8))<200 THEN 8540
8510 GOTO 8520
8520 PRINT "I WON'T SELL"
8530 GOTO 7170
8540 IF A> 1.5* C(E8) THEN 8560
8550 GOTO 8520
8560 PRINT "IT IS A DEAL"
8570 GOTO 8010
8580 PRINT " THIS PROGRAM WILL HANDLE UP TO TEN PLAYERS"
8590 PRINT "OR PIECES. IT WILL DO ALL ROUTINE JOBS SUCH AS"
8600 PRINT"ROLLING THE DICE,MOVING PIECES, AND INFORMING THE"
8610 PRINT "PLAYERS OF ALL OPTIONS. IT WILL ACTUALLY"
8620 PRINT"PLAY THE GAME MAKING THE DECISIONS OF ANY NUMBER OF PLAYERS."
8630 PRINT"WANT THE COMPUTER TO DO THIS TYPE 'YOU' WHEN IT ASKS"
8640 PRINT"FOR THE NAME."
8650 PRINT "OF PLAYERS. TO DO THIS TYPE 'YOU' AS THE"
8660 PRINT " NAME OF THAT PLAYER."
8670 PRINT
8680 PRINT"THIS PROGRAM IS FAIRLY SELF-EXPLANATORY, HOWEVER THE FOLLOWING"
8690 PRINT "THINGS MUST BE KEPT IN MIND:"
8700 PRINT
8710 PRINT" 1. IF A QUESTION IS NOT UNDERSTOOD,TYPING 'WHAT' WILL"
8720 PRINT "USUALLY GIVE INSTRUCTIONS. HOWEVER SOME QUESTIONS WILL"
8730 PRINT "ASK FOR MORE THAN ONE THING AND THIS NUMBER OF THINGS MUST"
8740 PRINT "BE TYPED SEPERATED BY COMMAS. ALSO CARE MUST BE "
8750 PRINT "TAKEN THAT ALL INPUTS ARE EITHER NUMERIC OR ALPHABETIC"
8760 PRINT "AS ASKED FOR. EXAMPLE:"
8770 PRINT " LOT, # OF HOUSES? WHAT,0"
8780 PRINT "WILL GIVE INSTRUCTIONS."
8790 PRINT " 2. THE COMPUTER WILL OFTEN ASK IF YOU WANT CHANGES"
8800 PRINT "OR A SUMMARY. THE CHANGES ROUTINE WILL BE DESCRIBED"
8810 PRINT "BELOW, BUT IF YOU DON'T WANT TO BE BOTHERED WIL THE"
8820 PRINT "EVERYTIME, TYPE 'NEVER' TO HAVE IT STOP ASKING"
8830 PRINT "COMPLETELY, OR 'DELAY' TO HAVE IT ASK IN THREE"
8840 PRINT "TURNS. FOR SUMMARY TYPE 'AUTO' AND IT WILL "
8850 PRINT "GIVE A SUMMARY EVERY 5 TURNS, WITHOUT ASKING YOU AGAIN"
8860 PRINT" 3. TO SELL PROPERTIES OR ADD AND DROP PLAYERS USE THE "
8870 PRINT "CHANGES ROUTINE. TYPE 'YES' WHEN IT ASKS 'CHANGES?'"
8880 PRINT "TYPE 'YES' THEN TYPE 'WHAT,A,0' FOR COMPLETE INSTRUCTIONS"
8890 PRINT " 4. FIVE HOUSES ARE EQUIVALENT TO ONE HOTEL."
8900 PRINT " 5. IF YOU TYPE 'YOU' FOR ALL THE NAMES"
8910 PRINT "THE COMPUTER WILL PLAY ITSELF WITHOUT"
8920 PRINT "ASKING YOU FOR ANYTHING. TYPING CONTROL-O"
8930 PRINT "WILL MAKE THE GAME CONTINUE WITHOUT "
8940 PRINT "TYPE OUT, AND CONTROL-C THEN CONT WILL START THE"
8950 PRINT " TYPE OUT AGAIN WITH THE GAME VERY FAR ALONG."
8960 PRINT " 6. TO SELL HOUSES, WAIT UNTIL THE COMPUTER ASKS"
8970 PRINT "UNMORTGAGE WHAT? AND TYPE 'HOUSES' THEN ANSWER"
8980 PRINT "ANSWER FURTHAR QUESTIONS."
8990 RETURN
9000 PRINT
9010 IF N7=1 THEN 9200
9020 IF A(B)=0 THEN 9100
9030 FOR I2= 1 TO N
9040 IF Q(I2)=1 THEN 9060
9050 IF A(I2)=0 THEN 9080
9060 NEXT I2
9070 GOTO 9200
9080 PRINT "I AM $";ABS(T(B));"IN THE RED. SHOULD I QUIT";
9090 GOTO 9110
9100 PRINT "YOU ARE $";ABS(T(B));"IN THE HOLE. WILL YOU QUIT";
9110 INPUT Z$
9120 IFLEFT$(Z$,1)="Y"THEN9240
9130 IFLEFT$(Z$,1)="N"THEN9190
9140 IFLEFT$(Z$,1)="L"THEN9200
9150 PRINT "TYPE 'YES' TO QUIT OR 'NO' TO KEEP GOING"
9160 PRINT "AND PAYING 5% INTEREST ON THE NEGATIVE AMMOUNT"
9170 PRINT "OR 'LATER' TO NOT QUIT NOW BUT KEEP THE COMPUTER ASKING"
9180 GOTO 9110
9190 N7=1
9200 I1=INT(ABS(.05*T(B)+ .5))
9210 PRINT "5% INTEREST IS $";I1
9220 T(B)= T(B) - I1
9230 RETURN
9240 Q(B)=1
9250 T(B)=0
9260 FOR I2=1 TO 40
9270 IF V(I2)<>B THEN 9330
9280 V(I2)=0
9290 M(I2)=0
9300 B(I2)=0
9310 R(I2)=L(I2)
9320 O(I2)=0
9330 NEXT I2
9340 N$(B)=" "
9350 RETURN
9360 GOTO 6360
9370 PRINT "TYPE PROPERTY NAME THEN NUMBER OF HOUSES OR"
9380 PRINT "'NO,0' TO DO NOTHING"
9390 GOTO 5100
9400 PRINT "TYPE A PROPERTY NAME OR 'NOTHING' ";
9410 GOTO 5910
9420 PRINT " THIS ROUTINE CAN DO SEVERAL THINGS:"
9430 PRINT " 1. TO SELL PROPERTY FROM ONE PERSON TO ANOTHER"
9440 PRINT "TYPE THE PROPERTY NAME,THE NEW OWNER'S NAME, THEN"
9450 PRINT "THE AMOUNT IT IS BEING SOLD FOR."
9460 PRINT " 2. TO SELL A JAILCARD, TYPE 'JAILCARD',THE NEW OWNERS"
9470 PRINT "NAME, THEN THE AMOUNT IT IS BEING SOLD FOR."
9480 PRINT "IF NEEDED THE COMPUTER WILL ASK WHO IT CAME FROM."
9490 PRINT " 3. FOR EITHER OF THE ABOVE,'YOU' CAN BE USED AS THE"
9500 PRINT "NEW OWNER'S NAME,OR THE COMPUTERS PROPERTY CAN BE USES"
9510 PRINT "THE COMPUTER WILL THEN DECIDE IF IT WILL ACCEPT YOUR OFFER,"
9520 PRINT "AND TELL YOU IF IT WILL BUY OR SELL."
9530 PRINT " 4. TO ADD A NEW PLAYER TYPE:'NEW PLAYER',HIS NAME,'0'"
9540 PRINT " 5. TO DROP A PLAYER TYPE:'QUIT',HIS NAME,'0'"
9550 PRINT
9560 GOTO 7210
9570 B=E9
9580 REMARK THIS IS FOR QUITING FORM CHANGE ROUTINE
9590 GOSUB 9240
9600 GOTO 6960
9610 REM THIS IS FOR CHANGING JAILCARDS
9620 IF N<>2 THEN 9650
9630 T0=3-E9
9640 GOTO 9880
9650 PRINT "WHO FROM";
9660 INPUT Z$
9670 IF Z$<>"WHAT" THEN 9710
9680 PRINT"TYPE THE PERSON'S NAME FROM WHOM THE CARD"
9690 PRINT" CAME.";N$(E9);" HAD IT. WHO HAS IT NOW";
9700 GOTO 9660
9710 IF Z$<>"YOU" THEN 9830
9720 IF W8=1 THEN 9820
9730 PRINT "WHICH #";
9740 PRINT "('0' FOR INST.)";
9750 INPUT O3
9760 IF O3>0 THEN 9790
9770 PRINT "I AM PLAYING SEVERAL PLAYERS. TYPE NO. OF ONE YOU WANT";
9780 GOTO 9750
9790 IF O3>N THEN 9770
9800 T0=O3
9810 GOTO 9880
9820 Z$="COMPUTER"
9830 FOR T0= 1 TO 40
9840 IF N$(T0)= Z$ THEN 9880
9850 NEXT T0
9860 PRINT "WHO ";
9870 GOTO 9660
9880 IF A(T0)=0 THEN 9960
9890 IF A>45 THEN 9920
9900 IF A<30 THEN 9940
9910 GOTO 9940
9920 PRINT" OK"
9930 GOTO 10070
9940 PRINT" NO"
9950 RETURN
9960 IF A(E9)=0 THEN 10010
9970 IF A>50 THEN 9940
9980 IF F(E9)=1 THEN 9940
9990 IF T(E9)<200 THEN 9940
10000 GOTO9920
10010 IF F(T0)=1 THEN 9940
10020 IF A(T0)=0 THEN 10050
10030 IF A> 45 THEN 9940
10040 GOTO 10060
10050 PRINT "HE DOESN'T HAVE ONE"
10060 RETURN
10070 F(T0)= F(T0)-1
10080 F(E9)=F(E9)+1
10090 T(T0)=T(T0)+A
10100 T(E9)=T(E9)-A
10110 RETURN
10120 REM THIS ALLOWS A NEW PLAYER
10130 IF A$="YOU" THEN 10210
10140 FOR O9= 1 TO N
10150 IF N$(O9)=A$ THEN 10180
10160 NEXT O9
10170 GOTO 10210
10180 PRINT "INPUT A NAME NOT ALREADY USED";
10190 INPUT A$
10200 GOTO 10140
10210 FORO9= 1 TO N
10220 IF Q(O9)=1 THEN 10370
10230 NEXT O9
10240 IF N<10 THEN 10270
10250 PRINT "TOO MANY PLAYERS. SOMEONE WILL HAVE TO QUIT."
10260 GOTO 6960
10270 N=N+1
10280 Q(N)=0
10290 T(N)=1500
10300 IF A$<>"YOU"THEN 10350
10310 N$(N)="COMPUTER"
10320 W7=W7+1
10330 A(N)=1
10340 GOTO 6960
10350 N$(N)=A$
10360 GOTO 6960
10370 REM THIS IS FOR NEW PLAYER
10380 N$(O9)= A$
10390 Q(O9)=0
10400 P(O9)=0
10410 T(O9)=1500
10420 IF N$(9)<>"YOU" THEN 10460
10430 N$(O9)="COMPUTER"
10440 W7=W7+1
10450 A(O9)=1
10460 GOTO 6960
10470 END
O9)=1500
10420 IF N$(9)<>"YOU" THEN 10460
10430 N$(O9)="COM[/spoiler]
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Hamurabi  Digital Equipment Computer Users' Society1971https://archive.org/details/hamurabi.qb64

https://studybreaks.com/tvfilm/the-sumerian-game-forgotten-video-game-landmark/

https://www.codeproject.com/Articles/30058/Hammurabi***The simplicity of its gameplay made it easy to understand but hard to master, which inspired many aspiring programmers to create translations and imitations of the game. The most famous example was David H. Ahl’s Hamurabi in 1971, which was a simple conversion of King of Sumeria from its original FOCAL programming language into the far more accessible DEC BASIC.
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Lunar  Digital Equipment Computer Users' Society1971Lunar Lander is a genre of video games loosely based on the 1969 landing of the Apollo Lunar Module on the Moon. In Lunar Lander games, players generally control a spacecraft as it falls toward the surface of the Moon or other astronomical body, using thrusters to slow the ship's descent and control its horizontal motion to reach a safe landing area. Crashing into obstacles, hitting the surface at too high a velocity, or running out of fuel all result in failure. In some games in the genre, the ship's orientation must be adjusted as well as its horizontal and vertical velocities.

The first Lunar Lander game was a text-based game published under many names, including the Lunar Landing Game, written in the FOCAL programming language for the Digital Equipment Corporation (DEC) PDP-8 minicomputer by Jim Storer while a high school student in the fall of 1969. Several other versions were written soon after by other programmers in FOCAL and BASIC. The original Lunar Landing Game was converted to BASIC by David H. Ahl, who included three versions in his 1973 book 101 BASIC Computer Games. By the end of the decade, the type of game was collectively known as a "lunar lander" game.
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Huntington Computer Project: A Teacher's Manual  University of New York1971[media=youtube]BIsQZv_9DBw[/media]***Huntington Computer Project: A Teacher's Manual was a manual for teaching students to program in BASIC. Aside from teaching them how to create games the book also contained some games and game-like educational programs for the PDP-10 minicomputer. labelminimizesubject
Baseball Author1971Baseball is an early baseball simulation game written on a PDP-10. The game was expanded on during the 1970s and was ported to the Apple II by the author in the early 1980s but never released. The game formed the basis of World Series Major League Baseball for the Intellivision. The game was later released also for the IBM 360/40 on punch cards.

In the game players pick their roster of existing players to play a single game with.
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Hunt The Wumpus People's Computer Company (Author)1972Texas Instruments TI-99/4A***Written in BASIC and suitable for any platform that uses that language. A game designed to use another type of location besides grids (2D or 3D). The rooms are arranged in a dodecahedron configuration, each room forms a corner of the shape.
The Wumpus can kill the player's character but the player has five arrows to try an kill it first. If s/he encounters the Bat, it will transport you to a random room. There are bottomless pits in some rooms. There are clues given when s/he is next to a room with a pit, the Wumpus or the Bat.
[spoiler=Source Code in GW-BASIC;close]5 rem *** HUNT THE WUMPUS ***
10 dim p(5)
15 print 'INSTRUCTIONS (Y-N)';
20 input i$
25 if (i$ = 'N') or (i$ = 'n') then 35
30 gosub 375
35 goto 80
80 rem *** SET UP CAVE (DODECAHEDRAL NODE LIST) ***
85 dim s(20,3)
90 for j = 1 to 20
95 for k = 1 to 3
100 read s(j,k)
105 next k
110 next j
115 data 2,5,8,1,3,10,2,4,12,3,5,14,1,4,6
120 data 5,7,15,6,8,17,1,7,9,8,10,18,2,9,11
125 data 10,12,19,3,11,13,12,14,20,4,13,15,6,14,16
130 data 15,17,20,7,16,18,9,17,19,11,18,20,13,16,19
135 def fnA(X)=INT(20*RND(1))+1
140 def fnB(X)=INT(3*RND(1))+1
145 def fnC(X)=INT(4*RND(1))+1
150 rem *** LOCATE L ARRAY ITEMS ***
155 rem *** 1-YOU, 2-WUMPUS, 3&4-PITS, 5&6-BATS ***
160 dim l(6)
165 dim m(6)
170 for j = 1 to 6
175 l(j) = fna(0)
180 m(j) = l(j)
185 next j
190 rem *** CHECK FOR CROSSOVERS (IE l(1)=l(2), ETC) ***
195 for j = 1 to 6
200 for k = 1 to 6
205 if j = k then 215
210 if l(j) = l(k) then 170
215 next k
220 next j
225 rem *** SET NO. OF ARROWS ***
230 a = 5
235 l = l(1)
240 rem *** RUN THE GAME ***
245 print 'HUNT THE WUMPUS'
250 rem *** HAZARD WARNING AND LOCATION ***
255 gosub 585
260 rem *** MOVE OR SHOOT ***
265 gosub 670
270 on o goto 280,300
275 rem *** SHOOT ***
280 gosub 715
285 if f = 0 then 255
290 goto 310
295 rem *** MOVE ***
300 gosub 975
305 if f = 0 then 255
310 if f > 0 then 335
315 rem *** LOSE ***
320 print 'HA HA HA - YOU LOSE!'
325 goto 340
330 rem *** WIN ***
335 print 'HEE HEE HEE - THE WUMPUS'LL GET YOU NEXT TIME!!'
340 for j = 1 to 6
345 l(j) = m(j)
350 next j
355 print 'SAME SETUP (Y-N)';
360 input i$
365 if (i$ <> 'Y') and (i$ <> 'y') then 170
370 goto 230
375 rem *** INSTRUCTIONS ***
380 print 'WELCOME TO 'HUNT THE WUMPUS''
385 print ' THE WUMPUS LIVES IN A CAVE OF 20 ROOMS. EACH ROOM'
390 print 'HAS 3 TUNNELS LEADING TO OTHER ROOMS. (LOOK AT A'
395 print 'DODECAHEDRON TO SEE HOW THIS WORKS-IF YOU DON'T KNOW'
400 print 'WHAT A DODECAHEDRON IS, ASK SOMEONE)'
405 print
410 print ' HAZARDS:'
415 print ' BOTTOMLESS PITS - TWO ROOMS HAVE BOTTOMLESS PITS IN THEM'
420 print ' IF YOU GO THERE, YOU FALL INTO THE PIT (& LOSE!)'
425 print ' SUPER BATS - TWO OTHER ROOMS HAVE SUPER BATS. IF YOU'
430 print ' GO THERE, A BAT GRABS YOU AND TAKES YOU TO SOME OTHER'
435 print ' ROOM AT RANDOM. (WHICH MAY BE TROUBLESOME)'
440 input 'HIT RETURN TO CONTINUE';a$
445 print ' WUMPUS:'
450 print ' THE WUMPUS IS NOT BOTHERED BY HAZARDS (HE HAS SUCKER'
455 print ' FEET AND IS TOO BIG FOR A BAT TO LIFT). USUALLY'
460 print ' HE IS ASLEEP. TWO THINGS WAKE HIM UP: YOU SHOOTING AN'
465 print 'ARROW OR YOU ENTERING HIS ROOM.'
470 print ' IF THE WUMPUS WAKES HE MOVES (P=.75) ONE ROOM'
475 print ' OR STAYS STILL (P=.25). AFTER THAT, IF HE IS WHERE YOU'
480 print ' ARE, HE EATS YOU UP AND YOU LOSE!'
485 print
490 print ' YOU:'
495 print ' EACH TURN YOU MAY MOVE OR SHOOT A CROOKED ARROW'
500 print ' MOVING: YOU CAN MOVE ONE ROOM (THRU ONE TUNNEL)'
505 print ' ARROWS: YOU HAVE 5 ARROWS. YOU LOSE WHEN YOU RUN OUT'
510 print ' EACH ARROW CAN GO FROM 1 TO 5 ROOMS. YOU AIM BY TELLING'
515 print ' THE COMPUTER THE ROOM#S YOU WANT THE ARROW TO GO TO.'
520 print ' IF THE ARROW CAN'T GO THAT WAY (IF NO TUNNEL) IT MOVES'
525 print ' AT RANDOM TO THE NEXT ROOM.'
530 print ' IF THE ARROW HITS THE WUMPUS, YOU WIN.'
535 print ' IF THE ARROW HITS YOU, YOU LOSE.'
540 input 'HIT RETURN TO CONTINUE';a$
545 print ' WARNINGS:'
550 print ' WHEN YOU ARE ONE ROOM AWAY FROM A WUMPUS OR HAZARD,'
555 print ' THE COMPUTER SAYS:'
560 print ' WUMPUS: 'I SMELL A WUMPUS''
565 print ' BAT : 'BATS NEARBY''
570 print ' PIT : 'I FEEL A DRAFT''
575 print
580 return
585 rem *** PRINT LOCATION & HAZARD WARNINGS ***
590 print
595 for j = 2 to 6
600 for k = 1 to 3
605 if s(l(1),k) <> l(j) then 640
610 on j-1 goto 615,625,625,635,635
615 print 'I SMELL A WUMPUS!'
620 goto 640
625 print 'I FEEL A DRAFT'
630 goto 640
635 print 'BATS NEARBY!'
640 next k
645 next j
650 print 'YOU ARE IN ROOM ';l(1)
655 print 'TUNNELS LEAD TO ';s(l,1);' ';s(l,2);' ';s(l,3)
660 print
665 return
670 rem *** CHOOSE OPTION ***
675 print 'SHOOT OR MOVE (S-M)';
680 input i$
685 if (i$ <> 'S') and (i$ <> 's') then 700
690 o = 1
695 return
700 if (i$ <> 'M') and (i$ <> 'm') then 675
705 o = 2
710 return
715 rem *** ARROW ROUTINE ***
720 f = 0
725 rem *** PATH OF ARROW ***
735 print 'NO. OF ROOMS (1-5)';
740 input j9
745 if j9 < 1 then 735
750 if j9 > 5 then 735
755 for k = 1 to j9
760 print 'ROOM #';
765 input p(k)
770 if k <= 2 then 790
775 if p(k) <> p(k-2) then 790
780 print 'ARROWS AREN'T THAT CROOKED - TRY ANOTHER ROOM'
785 goto 760
790 next k
795 rem *** SHOOT ARROW ***
800 l = l(1)
805 for k = 1 to j9
810 for k1 = 1 to 3
815 if s(l,k1) = p(k) then 895
820 next k1
825 rem *** NO TUNNEL FOR ARROW ***
830 l = s(l,fnb(1))
835 goto 900
840 next k
845 print 'MISSED'
850 l = l(1)
855 rem *** MOVE WUMPUS ***
860 gosub 935
865 rem *** AMMO CHECK ***
870 a = a-1
875 if a > 0 then 885
880 f = -1
885 return
890 rem *** SEE IF ARROW IS AT l(1) OR AT l(2)
895 l = p(k)
900 if l <> l(2) then 920
905 print 'AHA! YOU GOT THE WUMPUS!'
910 f = 1
915 return
920 if l <> l(1) then 840
925 print 'OUCH! ARROW GOT YOU!'
930 goto 880
935 rem *** MOVE WUMPUS ROUTINE ***
940 k = fnc(0)
945 if k = 4 then 955
950 l(2) = s(l(2),k)
955 if l(2) <> l then 970
960 print 'TSK TSK TSK - WUMPUS GOT YOU!'
965 f = -1
970 return
975 rem *** MOVE ROUTINE ***
980 f = 0
985 print 'WHERE TO';
990 input l
995 if l < 1 then 985
1000 if l > 20 then 985
1005 for k = 1 to 3
1010 rem *** CHECK IF LEGAL MOVE ***
1015 if s(l(1),k) = l then 1045
1020 next k
1025 if l = l(1) then 1045
1030 print 'NOT POSSIBLE -';
1035 goto 985
1040 rem *** CHECK FOR HAZARDS ***
1045 l(1) = l
1050 rem *** WUMPUS ***
1055 if l <> l(2) then 1090
1060 print '... OOPS! BUMPED A WUMPUS!'
1065 rem *** MOVE WUMPUS ***
1070 gosub 940
1075 if f = 0 then 1090
1080 return
1085 rem *** PIT ***
1090 if l = l(3) then 1100
1095 if l <> l(4) then 1120
1100 print 'YYYYIIIIEEEE . . . FELL IN PIT'
1105 f = -1
1110 return
1115 rem *** BATS ***
1120 if l = l(5) then 1130
1125 if l <> l(6) then 1145
1130 print 'ZAP--SUPER BAT SNATCH! ELSEWHEREVILLE FOR YOU!'
1135 l = fna(1)
1140 goto 1045
1145 return
1150 end[/spoiler]
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Bagels People's Computer Company (The Lawrence Hall of Science.)1972Source:
http://www.bitsavers.org/pdf/dec/_Books/101_BASIC_Computer_Games_Mar75.pdf***Bagels is a mastermind game where the player must guess the computer's code. Codes consist of three numbers. After each guess of the player, the computer answers fermi (one digit is at the right position), pico (one digit is in the code but on a different position), or bagels (none of the digits are correct). The goal is to guess the number in as few tries as possible, so players must use the answers to infer the right code.
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Poetry Digital Equipment Corporation1973POETRY: This program will randomly choose a singlet, couplet,
or quatrain from a set of 23 preset PRINT statements. It spaces
at random intervals, but ends at approximately the same point
each time. There is a low likelihood of duplication of lines.
POET: This program produces random verse which might loosely
be considered in the Japanese Haiku style. It uses 20 phrases
in four groups of five phrases each generally cycling through
the groups. It inserts commas (random--19% of the time),
indentation (random--22% of the time), and starts new para-
graphs (18% probability, but at least every 20 phrases).
The version of POET published has phrases suggestive of Edgar
Allen Poe. Try it with phrases from computer technology, from
love and romance, from four-year-old children, or from some
other subject
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Super Star Trek author1973Most of the code was written in 1973-1974. At that time, the game was just called "Star Trek"; the "Super" was added by later developers labelminimizesubject
DND  University of Illinois (Digital Equipment Corporation)1974DND is a role-playing video games developed by Purdue University student Daniel Lawrence in 1977 for the Digital Equipment Corporation (DEC) PDP-10 mainframe computer. The name DND is derived from the abbreviation "D&D" from the original tabletop role-playing game Dungeons & Dragons. It was later ported to several other computer systems and languages. After Lawrence re-used code from the game in the 1982 role-playing game Telengard, DEC ordered DND be removed from their computers to avoid litigation by Telengard's publisher. DND was one of the earliest role-playing video games, as part of a set of games developed in the 1970s based on the 1974 Dungeons & Dragons.

DND was one of the earliest role-playing video games, which began to appear around 1975, and like DND were largely based on Dungeons & Dragons (1974). Lawrence re-used some of the code for the game for the 1982 role-playing game Telengard. This led to DEC ordering DND to be removed from all DEC computers in September 1983 to avoid litigation from Telengard's publisher, Avalon Hill. Due to the BASIC source code availability, the game was later ported and adapted to newer systems and programming languages. One such port was to MS-DOS in 1984 by R.O. Software, which sold the game under a US$25 shareware license without first seeking permission from Avalon Hill or Lawrence.***Actually for the PLATO system, written in the TUTOR programming language.

An unofficial implementation of the Dungeons & Dragon ruleset. dnd takes a player into the many levels if Whisenwood Dungeon where there are many monsters and treasures. The ultimate treasures are The Orb and the The Grail. A roll your stats, choose your class and launch your character into an epic adventure. Take rest from the action. trade plunder to equip yourself better. Save your game and load it later. All the time learning how to make better use of the PLATO keyboard.

dnd 8.0 was preceded by [game=#160119]pedit5[/game], [game=#160120]m199h[/game], and 7 major versions of dnd and is believed to be the third dungeon crawl/RPG made for the PLATO system. All of which were deleted from the PLATO system for being illicit games on computer system designed solely for education. Although, dnd 2.8 source code was printed out and at least a portion of it survives to this day. dnd 8.0 escaped the abyss and is now available for emulation. dnd version 5.4 also continues to exist and is available to play.

The PLATO keyboard used the W, A, X, and D keys for UP, LEFT, DOWN, and RIGHT arrows and it had HELP, DATA, NEXT, and BACK keys. The game was finally allowed to stay on the system because its creators convinced administrators that it taught PLATO users how to use the special keys on the PLATO's keyboard. This wasn't as silly as it may sound. While programmers used the keys in a standard way, this standard wasn't common knowledge to end users. There was no training applications on the computer to explain the system either. Each application had to explain it every time, or not at all. The choice was to waste time and space on the same information every time or be extremely unfriendly to new users. Assigning functions to the special keys in a game was an efficient and intuitive way of training end users in their use, especially the 'arrow' keys. In a way, it was the forerunner of typing games and other games designed in whole or part to train users how to use hardware.

PLATO computers where setup at 150 educational locations including high schools, grade schools and even a few made into private homes. dnd remained a popular game on the platform. It influenced the creation of other CRPGs, especially avatar, oubliette, baradur, moria, dndworld, bnd, and sorcery. dnd saw many improvements until the last functioning PLATO computer was switched off for good in 1995. The US military operated for a time after this but no games werer available on it.

Due to a unique quirk of history, dnd was the first CRPG to ever be viewed on a flat screen display, it also happened to be a plasma display, another first. And if that wasn't enough firsts, the PLATO could be connected to a standard TV. But wait, there's more, it also was the first to use bitmapped graphics, rather than displaying memory directly, which the Plato could also do, and it was capable of vector display. Thus they were not only before Nintendo with VRAM, but also before Alpex by using a TV to display games. And there's still more, a microfiche rear projection system was built into the display, color images could be used as back grounds. And did I mention the PLATO had a touch screen interface?
But, the most important innovations were unique to the dnd game and not the platform. dnd was the first game to have shops where players could buy items, weapons, armor, and potions. The player would encounter stronger monsters as they advanced in the game, and get better treasures. This attempt to replace the dungeon master with a computer algorithm was the beginnings of adaptive AIs for games. The concept of the teleporter was introduced to games by dnd. For the first time, different types of monsters where venerable to different types of attacks. Also introduced were bosses and mini-bosses, that is, extra high level enemies guarding important treasures, the entrances to levels and of course the orb itself [spoiler]was guarded by a Dragon, who was in turn, guarded by minions.[/spoiler] The player was not trapped in the dungeon. Leaving the dungeon was a chance to recuperate, buy supplies and save the game. Another innovation was placing the gameplay within the context of a [b]complete[/b] story. Instead of just having a setup, the story had a beginning, middle, climax, denouement and end. NPCs were added, developed and also removed as part of the story. Story content included humor and irony for the first time in a game.

There was a DECSystem-10 version in BASIC for the TOPS-10

There was also a PDP-11 version written for RSTS/E and a DECSystem-20 version for TOPS-20; both by Daniel Michael Lawrence. Both of these were ports (real ports) from the DECSystem-10 (PDP-10) version.
[Zerothis]
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Star Trader People's Computer Company (author)1974A futuristic mercantile simulation. In the year 2070 the player must travel between colonized worlds with different levels of development to buy and sell goods with the aim of turning a profit. The player must haggle for the best prices. The galaxy slowly evolves as colonies grow more sophisticated and supply and demand of goods changes. Money can be put in the bank where the player can gain interest, but not all planets have banks to withdraw from.

The game features a world map of 10 by 10 light-years, centred around Sol. The planets further away have more raw resources and those closer by produce more advanced goods, but rely on raw resources, which is where the player comes in.

https://wiki.classictw.com/index.php/Star_Trader***This game has several a very notable feature for its day. One of which was having the choice a male of female captain and male and female crew members within a military setting. And, this had realistic effects within the society depicted (pros and cons depending on ratio or single-sex choice). Also, a valuable resource within the game was computer software. The design of the game necessitates that the computer software was bought and sold as source code as computer hardware was not (each planet created their own hardware to run the code). It might be unique for offering computer software/source code as a non-copyrighted commodity (as if it were like metal or uranium). The game was very much in keeping with the publisher's views on computers being a learning tool, used to improve social justice, and the importance of morality in computer use. PPC maintained the view that computer code should not be copyrighted. And all this was years before Net Neutrality and the Free Software Foundation. Among other things one might not expect is the issue of ownership of the captain's spacecraft, issues with unions, and illegal immigration. The code came with lists of suggestions for tweaking the game and adding features along with conciquencies. For instance, they suggest adding the ability of the captain and crew to engage in piracy (not of the software kind obviously) and implement penalties. Have competing superpowers (The captain and crew are from the game's single superpower planet). Politically and economically motivated embargos (and the evitable conflicts, that can include nuclear warfare). Ship-to-ship trading, and issues on what each planet's government thinks about that (ship-to-ship is tax free? Taxed, by who and how is that traced?). Implement ship durability and/or fuel efficiency along with the option of exceeding specs (top speed and fuel efficiency are static in the game, there is no reason to go any slower). The economy model of the game is Macro-economic with few fully developed members and many developing members growing and producing at different rates, a single merchant type that carries any inexhaustible resource. It is suggested to use a different economy model with various merchant types and exhaustible resources. The economy suggestions are the only ones accompanied by details about the actual code in need of change. The publisher asks players where pirates get their fuel (most games ignore such details, pirates are an economic factor in this game rather than a mere hazard).
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Abase People's Computer Company1974Abase is a number guessing game with an educational twist. Instead of picking a number using standard base 10 numbers, the player can pick a base and the computer will think of a number in that base. It's up to the player to guess it. After each guess the computer will tell the player if it was too high or too low. When the number is correctly guessed the player is told how many guesses it took. labelminimizesubject
Bulls & Cleots People's Computer Company1974Mastermind game. Both the player and the computer think of a n-letter sequence of letters without duplicates. And take turns taking guesses. Answers are given in bulls (a correct character in the correct spot) and cleots (correct character but wrong spot). labelminimizesubject
Alphabetsoup  People's Computer Company1975Alphabetsoup is a letter guessing game. The computer thinks of a letter and the player must guess it. After each guess the computer will give a hint which will narrow down the player's choices. Hints include whether it's a vowel or consonant, whether it has closed loops or legs. labelminimizesubject
Craps Scientific Research Inst.1977This program simulates a crap game. The computer rolls the dice and keeps score. In this simulation the computer is one of the two players, you are the other player. For hard way rolls the computer gives you the hard way odds but does not accept hard way bets. You may bet against yourself or the computer if you don't think the point will be made. labelminimizesubject
Sky Diver Scientific Research Inst.1977Sky Diver is a simulated parachute jump on any planet. labelminimizesubject
Swarms Creative Computing1977 labelminimizeminimize
Animals Four Scientific Research Inst.1977 labelminimizeminimize
Astronaut Scientific Research Inst.1977 labelminimizeminimize
Bagel Scientific Research Inst.1977 labelminimizeminimize
Bio Cycle Scientific Research Inst.1977 labelminimizeminimize
Cannons Scientific Research Inst.1977 labelminimizeminimize
Checkers Scientific Research Inst.1977Checkers is a simple implementation of the classic board game in BASIC. The player plays against the computer, moving pieces diagonally and jump over the opponent's pieces to remove them from the game. The rule that lets players do multiple jumps in one turn is omitted. labelminimizesubject
Dogfight Scientific Research Inst.1977 labelminimizeminimize
Golf Scientific Research Inst.1977Golf is a text-based golfing game for multiple players. Each turn the player must choose a club which makes the ball go closer (or further) from the hole. The distance is randomly generated based on the club used. There are 9 different clubs that can be used. labelminimizesubject
Judy Scientific Research Inst.1977 labelminimizeminimize
Line Up Scientific Research Inst.1977 labelminimizeminimize
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